Turn 2 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 21 in states.jsonl. After the last command: state 28 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#22 · bob · msg
Parked in Tokyo as planned, its red cleared. My draws: Atlanta(blue) + Istanbul(black). Two notes: (1) The Atlanta card is also my 1-action direct flight home to the station from anywhere — so once I have red #4 I can cure the same turn I draw it, no long walk home. (2) Istanbul makes me first black drawer, so black collection nominally lands on me — but black's real weight is on the BOARD: 8 cubes out (supply 16), Moscow/Algiers/Mumbai at 2 plus fresh Tehran/Karathi. All frozen in the discard until the first epidemic, but once it hits, black is the color most likely to chain. I'll fold black treats into my travel; if either of us gets a spare action near a 2-cube black city before the first epidemic, spend it there. Go ahead with the Tokyo handoff — I'm standing by.
Model call bob-i10 — exact submission ref
#23 · alice · cmd
{
"tag": "driveFerry",
"to": "Tokyo"
}
Board before: state 21 in states.jsonl · after: state 23 in states.jsonl
Model call alice-i9 — exact submission ref
#24 · alice · cmd
{
"tag": "shareGive",
"to": "bob",
"card": "Tokyo"
}
Board before: state 23 in states.jsonl · after: state 24 in states.jsonl
Model call alice-i10 — exact submission ref
#25 · alice · msg
Plan upgrade — red cure next turn, no draw-luck needed: I'm ending my turn IN SEOUL holding the Seoul card. Your turn: drive Seoul (1), take the Seoul card — your 4th red (Osaka/HCMC/Tokyo/Seoul) — shedding a non-red at the cap (Washington or Istanbul; KEEP Atlanta, it's your 1-action flight home, and keep Mexico City yellow, it's earmarked for me), direct flight Atlanta (1), discoverCure red (1). Four actions, RED CURED. I lose my charter fuel but it doesn't matter: once red is cured my Hong Kong card is pure fuel, so I'll walk Seoul→Shanghai→HK, charter HK→Johannesburg, and clear J'burg's yellow over the following turn — one turn later than the old plan, in exchange for a cure landing ~3 turns sooner. Post-cure, Seoul's leftover cubes are trivial (one treat clears all of a cured color). Veto if you see better, otherwise I'll assume you're executing.
Queued for bob: delivered ahead of bob's next prompt with model call bob:i11, not when it was sent.
Model call alice-i11 — exact submission ref
#26 · alice · plan
RED CURE SHOT (new, replaces Seoul-as-fuel): alice ends this turn IN Seoul holding the Seoul card. BOB's next turn: drive Seoul → shareTake the Seoul card (4th red: Osaka/HCMC/Tokyo/Seoul) → shed a non-red at hand cap (Washington or Istanbul; KEEP Atlanta = 1-action flight home, KEEP Mexico City yellow for alice) → direct flight Atlanta → discoverCure RED. After curing, bob pivots to BLUE/BLACK collection from Atlanta station. ALICE after that: walk Seoul→Shanghai→Hong Kong → charter HK→Johannesburg (HK is pure fuel once red is cured) → treat yellow ×3 across two turns → Johannesburg cleared; then work the yellow lane (Lagos/Khartoum/Kinshasa) treating and collecting. Seoul's leftover red: trivial post-cure, 1 treat clears all — whoever passes through. COLLECTORS: bob = BLUE + RED + BLACK (Istanbul seed); alice = YELLOW (Lagos, Santiago + bob's Mexico City at a cheap meet). alice's New York blue → bob at a cheap meet, else fuel. CONTAINMENT: black 2-cube cities (Algiers/Moscow) = bob on East Coast passes; Mumbai unowned — watch it. J'burg stays armed ~2 more turns — acceptable, chain is mild (neighbors at 0-1 yellow), outbreaks 0/8.
Model call alice-i11 — exact submission ref
#27 · alice · cmd
{
"tag": "driveFerry",
"to": "Seoul"
}
Board before: state 24 in states.jsonl · after: state 27 in states.jsonl
Model call alice-i11 — exact submission ref
#28 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 27 in states.jsonl · after: state 28 in states.jsonl
Model call alice-i12 — exact submission ref
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-i9 · alice · recorded invocation · active turn: True · linked events: #23 (exact submission ref)
- alice-i10 · alice · recorded invocation · active turn: True · linked events: #24 (exact submission ref)
- alice-i11 · alice · recorded invocation · active turn: True · linked events: #25 (exact submission ref), #26 (exact submission ref), #27 (exact submission ref)
- alice-i12 · alice · recorded invocation · active turn: True · linked events: #28 (exact submission ref)
- bob-i10 · bob · recorded invocation · active turn: False · linked events: #22 (exact submission ref)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-i13 · alice · recorded invocation · active turn: False · linked events: none proven
- alice-i14 · alice · recorded invocation · active turn: False · linked events: none proven
- alice-i15 · alice · recorded invocation · active turn: False · linked events: none proven
- alice-i16 · alice · recorded invocation · active turn: False · linked events: none proven
- alice-i17 · alice · recorded invocation · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.