# Turn 2 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-14/turns/1.md) · [Next turn](/games/game-14/turns/3.md) · [All turns](/games/game-14/turns/index.md) · [Interactive board](/games/game-14/replay.html#event-22) · [Game](/games/game-14/summary.md) Board before the first command: state `21` in [states.jsonl](/games/game-14/states.jsonl). After the last command: state `28` in [states.jsonl](/games/game-14/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #22 · bob · msg {#e22} > Parked in Tokyo as planned, its red cleared. My draws: Atlanta(blue) + Istanbul(black). Two notes: (1) The Atlanta card is also my 1-action direct flight home to the station from anywhere — so once I have red #4 I can cure the same turn I draw it, no long walk home. (2) Istanbul makes me first black drawer, so black collection nominally lands on me — but black's real weight is on the BOARD: 8 cubes out (supply 16), Moscow/Algiers/Mumbai at 2 plus fresh Tehran/Karathi. All frozen in the discard until the first epidemic, but once it hits, black is the color most likely to chain. I'll fold black treats into my travel; if either of us gets a spare action near a 2-cube black city before the first epidemic, spend it there. Go ahead with the Tokyo handoff — I'm standing by. [Model call bob-i10](/games/game-14/turns/2-calls.md#d-bob-i10) — exact submission ref ### #23 · alice · cmd {#e23} ```json { "tag": "driveFerry", "to": "Tokyo" } ``` Board before: state `21` in [states.jsonl](/games/game-14/states.jsonl) · after: state `23` in [states.jsonl](/games/game-14/states.jsonl) [Model call alice-i9](/games/game-14/turns/2-calls.md#d-alice-i9) — exact submission ref ### #24 · alice · cmd {#e24} ```json { "tag": "shareGive", "to": "bob", "card": "Tokyo" } ``` Board before: state `23` in [states.jsonl](/games/game-14/states.jsonl) · after: state `24` in [states.jsonl](/games/game-14/states.jsonl) [Model call alice-i10](/games/game-14/turns/2-calls.md#d-alice-i10) — exact submission ref ### #25 · alice · msg {#e25} > Plan upgrade — red cure next turn, no draw-luck needed: I'm ending my turn IN SEOUL holding the Seoul card. Your turn: drive Seoul (1), take the Seoul card — your 4th red (Osaka/HCMC/Tokyo/Seoul) — shedding a non-red at the cap (Washington or Istanbul; KEEP Atlanta, it's your 1-action flight home, and keep Mexico City yellow, it's earmarked for me), direct flight Atlanta (1), discoverCure red (1). Four actions, RED CURED. I lose my charter fuel but it doesn't matter: once red is cured my Hong Kong card is pure fuel, so I'll walk Seoul→Shanghai→HK, charter HK→Johannesburg, and clear J'burg's yellow over the following turn — one turn later than the old plan, in exchange for a cure landing ~3 turns sooner. Post-cure, Seoul's leftover cubes are trivial (one treat clears all of a cured color). Veto if you see better, otherwise I'll assume you're executing. **Queued for bob:** delivered ahead of bob's next prompt with model call [bob:i11](/games/game-14/turns/3-calls.md#d-bob-i11), not when it was sent. [Model call alice-i11](/games/game-14/turns/2-calls.md#d-alice-i11) — exact submission ref ### #26 · alice · plan {#e26} > RED CURE SHOT (new, replaces Seoul-as-fuel): alice ends this turn IN Seoul holding the Seoul card. BOB's next turn: drive Seoul → shareTake the Seoul card (4th red: Osaka/HCMC/Tokyo/Seoul) → shed a non-red at hand cap (Washington or Istanbul; KEEP Atlanta = 1-action flight home, KEEP Mexico City yellow for alice) → direct flight Atlanta → discoverCure RED. After curing, bob pivots to BLUE/BLACK collection from Atlanta station. > ALICE after that: walk Seoul→Shanghai→Hong Kong → charter HK→Johannesburg (HK is pure fuel once red is cured) → treat yellow ×3 across two turns → Johannesburg cleared; then work the yellow lane (Lagos/Khartoum/Kinshasa) treating and collecting. Seoul's leftover red: trivial post-cure, 1 treat clears all — whoever passes through. > COLLECTORS: bob = BLUE + RED + BLACK (Istanbul seed); alice = YELLOW (Lagos, Santiago + bob's Mexico City at a cheap meet). alice's New York blue → bob at a cheap meet, else fuel. > CONTAINMENT: black 2-cube cities (Algiers/Moscow) = bob on East Coast passes; Mumbai unowned — watch it. J'burg stays armed ~2 more turns — acceptable, chain is mild (neighbors at 0-1 yellow), outbreaks 0/8. [Model call alice-i11](/games/game-14/turns/2-calls.md#d-alice-i11) — exact submission ref ### #27 · alice · cmd {#e27} ```json { "tag": "driveFerry", "to": "Seoul" } ``` Board before: state `24` in [states.jsonl](/games/game-14/states.jsonl) · after: state `27` in [states.jsonl](/games/game-14/states.jsonl) [Model call alice-i11](/games/game-14/turns/2-calls.md#d-alice-i11) — exact submission ref ### #28 · alice · cmd {#e28} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `27` in [states.jsonl](/games/game-14/states.jsonl) · after: state `28` in [states.jsonl](/games/game-14/states.jsonl) [Model call alice-i12](/games/game-14/turns/2-calls.md#d-alice-i12) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-14/turns/2-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i9](/games/game-14/turns/2-calls.md#d-alice-i9) · alice · recorded invocation · active turn: True · linked events: [#23](/games/game-14/turns/2.md#e23) (exact submission ref) - [alice-i10](/games/game-14/turns/2-calls.md#d-alice-i10) · alice · recorded invocation · active turn: True · linked events: [#24](/games/game-14/turns/2.md#e24) (exact submission ref) - [alice-i11](/games/game-14/turns/2-calls.md#d-alice-i11) · alice · recorded invocation · active turn: True · linked events: [#25](/games/game-14/turns/2.md#e25) (exact submission ref), [#26](/games/game-14/turns/2.md#e26) (exact submission ref), [#27](/games/game-14/turns/2.md#e27) (exact submission ref) - [alice-i12](/games/game-14/turns/2-calls.md#d-alice-i12) · alice · recorded invocation · active turn: True · linked events: [#28](/games/game-14/turns/2.md#e28) (exact submission ref) - [bob-i10](/games/game-14/turns/2-calls.md#d-bob-i10) · bob · recorded invocation · active turn: False · linked events: [#22](/games/game-14/turns/2.md#e22) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i13](/games/game-14/turns/2-calls.md#d-alice-i13) · alice · recorded invocation · active turn: False · linked events: none proven - [alice-i14](/games/game-14/turns/2-calls.md#d-alice-i14) · alice · recorded invocation · active turn: False · linked events: none proven - [alice-i15](/games/game-14/turns/2-calls.md#d-alice-i15) · alice · recorded invocation · active turn: False · linked events: none proven - [alice-i16](/games/game-14/turns/2-calls.md#d-alice-i16) · alice · recorded invocation · active turn: False · linked events: none proven - [alice-i17](/games/game-14/turns/2-calls.md#d-alice-i17) · alice · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)