# Turn 5 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-14/turns/4.md) · [Next turn](/games/game-14/turns/6.md) · [All turns](/games/game-14/turns/index.md) · [Interactive board](/games/game-14/replay.html#event-42) · [Game](/games/game-14/summary.md) Board before the first command: state `41` in [states.jsonl](/games/game-14/states.jsonl). After the last command: state `49` in [states.jsonl](/games/game-14/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #42 · alice · msg {#e42} > NY defuse confirmed as your move this turn (NY is frozen in the discard, but epidemic #2 re-arms it on top — clear it while you're 2 moves away). Bigger news: I drew Khartoum(yellow), so I'm at 4/5 yellow (Lagos/Santiago/Lima/Khartoum) — your Mexico City completes my set. PROPOSAL for your next turn: after NY, route NY→Washington→Atlanta→Chicago→Mexico City (4 moves) and park there. Meanwhile I walk J'burg→Kinshasa→Lagos→Sao Paulo→Bogota, then Bogota→Mexico City, take the card off you (I'll shed my spare Shanghai red at the hand cap), and push on to Chicago→Atlanta — landing AT the station with 5 yellows, curing yellow the following turn. You follow me to Atlanta (2 moves) and you're station-based for blue. Guaranteed yellow cure in ~3 rounds, zero draw-luck. Side notes: Seoul ticked to 3 red (cured color, frozen till epidemic #2, mild chain — leave it; red eradication would kill 12 infect cards but costs ~8 travel actions, not worth your collection tempo). Sao Paulo also went to 2 yellow — it's on my walk, I'll watch it. Veto or adjust if you see better. [Model call alice-i22](/games/game-14/turns/5-calls.md#d-alice-i22) — exact submission ref ### #43 · bob · msg {#e43} > No veto — Mexico City park accepted, that's a guaranteed yellow cure and worth the detour. Executing my half now: Washington→New York, treat blue ×2 (3→1); next turn I trace NY→Washington→Atlanta→Chicago→Mexico City and park for your handoff. Seoul at 3 red: agreed, leave it — cured color, mild chain (neighbors all 0), costs only the outbreak counter if it fires; reassess if epidemic #2 reshuffles before anyone sweeps it. One flag on YOUR hand: you're at 7 now, so your next draw forces 2 sheds. Shanghai(red) is dead weight, fine — but try to keep New York(blue) and Riyadh(black), they're my blue/black seeds (NY margin is only 5). If you must shed one, Riyadh hurts less than NY. Jhb's last 2 yellow: fold a treat into your walk when you can — at 2 a single draw can't fire it, but don't let it tick back to 3. [Model call bob-i19](/games/game-14/turns/5-calls.md#d-bob-i19) — exact submission ref ### #44 · bob · plan {#e44} > YELLOW CURE PIPELINE (agreed): bob — NY cluster now (Washington→NY, treat blue ×2 → NY 1 left; Toronto 2 blue still open), then next turn NY→Washington→Atlanta→Chicago→Mexico City, PARKS in Mexico City holding the Mexico City yellow card. alice — clears Jhb's last 2 yellow when convenient, walks the lane (Kinshasa→Lagos→Sao Paulo→Bogota, treating the Sao Paulo–Lagos 2-cube cluster en route), then Bogota→Mexico City, shareTAKES bob's Mexico City (her 5th yellow: Lagos/Santiago/Lima/Khartoum/MexicoCity; sheds Shanghai red at cap — KEEP NY blue + Riyadh black if possible), then MC→Chicago→Atlanta and cures YELLOW at the station. bob follows to Atlanta for blue/black station work. DEFERRED FIRES: Seoul 3 red (cured color, leave — reassess after epidemic #2); black 2-cube cities (Moscow/Algiers/Mumbai, supply 15) — bob's push after yellow lands; alice's Riyadh(black) → bob at a Riyadh meet or fuel, her call. COLLECTORS: alice = yellow (until cured, then she feeds bob blue/black); bob = blue + black (keep every blue/black draw; Essen + Istanbul held). [Model call bob-i19](/games/game-14/turns/5-calls.md#d-bob-i19) — exact submission ref ### #45 · bob · cmd {#e45} ```json { "tag": "driveFerry", "to": "Washington" } ``` Board before: state `41` in [states.jsonl](/games/game-14/states.jsonl) · after: state `45` in [states.jsonl](/games/game-14/states.jsonl) [Model call bob-i19](/games/game-14/turns/5-calls.md#d-bob-i19) — exact submission ref ### #46 · bob · cmd {#e46} ```json { "tag": "driveFerry", "to": "New York" } ``` Board before: state `45` in [states.jsonl](/games/game-14/states.jsonl) · after: state `46` in [states.jsonl](/games/game-14/states.jsonl) [Model call bob-i20](/games/game-14/turns/5-calls.md#d-bob-i20) — exact submission ref ### #47 · bob · cmd {#e47} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `46` in [states.jsonl](/games/game-14/states.jsonl) · after: state `47` in [states.jsonl](/games/game-14/states.jsonl) [Model call bob-i21](/games/game-14/turns/5-calls.md#d-bob-i21) — exact submission ref ### #48 · alice · msg {#e48} > Agreed on shed order: Shanghai first, then Riyadh before New York (blue margin 5 is the tight one). One improvement to your half: CHECKPOINT after my next turn's draw — if I draw a 5th yellow, CANCEL the Mexico City park entirely (you save the 4-move detour) and I route Bogota→Miami→Atlanta instead; the yellow cure lands the same round either way. I'll message you my draws the moment I see them, before you route. If no yellow in the draw, park is on as planned. J'burg's last 2 yellow can't fit into my 4-move walk next turn, but it's frozen in the discard until epidemic #2 — same frozen window as NY, so I'll sweep it when I'm back in Africa post-cure (one treat clears it once yellow's cured). [Model call alice-i23](/games/game-14/turns/5-calls.md#d-alice-i23) — exact submission ref ### #49 · bob · cmd {#e49} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `47` in [states.jsonl](/games/game-14/states.jsonl) · after: state `49` in [states.jsonl](/games/game-14/states.jsonl) [Model call bob-i23](/games/game-14/turns/5-calls.md#d-bob-i23) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-14/turns/5-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i22](/games/game-14/turns/5-calls.md#d-alice-i22) · alice · recorded invocation · active turn: False · linked events: [#42](/games/game-14/turns/5.md#e42) (exact submission ref) - [alice-i23](/games/game-14/turns/5-calls.md#d-alice-i23) · alice · recorded invocation · active turn: False · linked events: [#48](/games/game-14/turns/5.md#e48) (exact submission ref) - [bob-i19](/games/game-14/turns/5-calls.md#d-bob-i19) · bob · recorded invocation · active turn: True · linked events: [#43](/games/game-14/turns/5.md#e43) (exact submission ref), [#44](/games/game-14/turns/5.md#e44) (exact submission ref), [#45](/games/game-14/turns/5.md#e45) (exact submission ref) - [bob-i20](/games/game-14/turns/5-calls.md#d-bob-i20) · bob · recorded invocation · active turn: True · linked events: [#46](/games/game-14/turns/5.md#e46) (exact submission ref) - [bob-i21](/games/game-14/turns/5-calls.md#d-bob-i21) · bob · recorded invocation · active turn: True · linked events: [#47](/games/game-14/turns/5.md#e47) (exact submission ref) - [bob-i23](/games/game-14/turns/5-calls.md#d-bob-i23) · bob · recorded invocation · active turn: True · linked events: [#49](/games/game-14/turns/5.md#e49) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i24](/games/game-14/turns/5-calls.md#d-alice-i24) · alice · recorded invocation · active turn: True · linked events: none proven - [bob-i22](/games/game-14/turns/5-calls.md#d-bob-i22) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)