Turn 16 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 16, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-i70
Seat: alice. Identity: recorded invocation. Prompt number: 70. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i70)
Linked accepted events
- Event #132 — exact submission ref
- Event #133 — exact submission ref
- Event #134 — exact submission ref
Recorded submissions and refusals
- message after #131: {"text": "EPIDEMIC #3 HIT (rate now 3) and the reshuffle is aimed straight at us: the infection top six reads Istanbul(3)→Mumbai(3)→Karachi(3) next — my end-of-turn phase would draw all three black chain-bombs at once (~4-6 outbreaks, black supply 8 dies = instant loss), and the pinned plan's phase B (your T5 infect) draws the leftovers, so the old plan loses either way. But you drew BAGHDAD(black) — new line, YOU cure, one whole phase earlier: (1) I hand you Istanbul right now, here, so you hold 3 blacks ( Istanbul/Cairo/Baghdad) — at the cap shed a yellow fuel, keep AIRLIFT + every black. (2) I play my banked FORECAST free, burying Istanbul/Mumbai/Karachi and feeding my phase Toronto→Chicago→Taipei: two CHEAP outbreaks only (Chicago blue splash, Taipei red splash — no chains, zero black cubes), taking us 2/8→4/8. (3) I treat Istanbul 3→2 as insurance and park in ALGIERS holding the Algiers card. (4) YOUR T5, exactly: drive Istanbul→Algiers, shareTake Algiers from me, discoverCure BLACK with Istanbul+Cairo+Baghdad+Algiers — the game ends BEFORE your infect phase; the buried bombs never fire. Also matured this turn: Chicago 3 blue (epidemic city) and Tokyo 3 red. Residual risk: ~23% I draw epidemic #4 tonight, which reshuffles and scrambles my ordering — then my phase gets messy but your T5 cure still ends it if we survive, and the Istanbul treat + untouchable black supply are the margin. Airlift stays your emergency brake."} — {"applied": 132}. Board before: state
131in states.jsonl · after: state131in states.jsonl - plan after #132: {"text": "ENDGAME v3 — BOB CURES BLACK ON HIS T5 (supersedes v2; v2 loses to epidemic #3's reshuffle: infection top six = Istanbul(3)/Mumbai(3)/Karachi(3) chain-bombs, black supply 8). ALICE T4 (3 actions): shareGive Istanbul to bob in Istanbul → treat Istanbul black 3→2 (epidemic insurance) → drive Algiers, park there holding Algiers card; play banked FORECAST free, phase A order Toronto→Chicago→Taipei (2 cheap OBs: blue splash + red splash, no chains, no black cubes; Istanbul/Mumbai/Karachi buried 4-6). BOB T5 SCRIPT — do not deviate: drive Istanbul→Algiers → shareTake Algiers from alice → discoverCure BLACK (Istanbul+Cairo+Baghdad+Algiers) = WIN, game ends before bob's infect phase. Bob sheds only yellow/red fuel at hand caps (Mexico City/Johannesburg/Beijing), NEVER a black or AIRLIFT. RISK: ~23% alice draws epidemic #4 at T4-end → reshuffle scrambles Forecast order, phase A (rate 4) draws repeats from a small discard incl. Tokyo(3 red) — survive to bob's cure anyway; if the cure slips, AIRLIFT is the brake and the Algiers meet stands. Win = 4th cure; no cleanup needed after."} — {"applied": 133}. Board before: state
131in states.jsonl · after: state131in states.jsonl - command after #133: {"action": {"tag": "shareGive", "to": "bob", "card": "Istanbul"}} — {"applied": 134}. Board before: state
131in states.jsonl · after: state134in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
ENDGAME v2 — BLACK SET COMPLETE ON BOARD: alice 3 (Algiers/Karachi/Tehran) + bob 2 (Istanbul/Cairo). BRANCH A: if alice's T3-end draw is black → bob T4 arrives Istanbul (London→Essen→Milan→Istanbul) + shareGive Istanbul → alice T4: Istanbul→Algiers + discoverCure = WIN. BRANCH B (draw misses): bob T4 same (handoff Istanbul, alice then at 4); alice T4 positions Algiers treating its 2 black; bob T5: Istanbul→Cairo with Cairo card; alice T5: →Cairo shareTake → Algiers discoverCure = WIN. No draw-luck in either branch. Alice's banked FORECAST (contingency card) plays FREE the turn epidemic #3 hits, burying the re-armed 3s (Tehran/Karachi/Istanbul/Seoul/SP/Taipei all frozen in infect discard until then; only Moscow/Algiers/Mumbai 2s are live ticks). Hand caps: shed fuel cards only (alice: NY/Taipei/StP/Jakarta; bob: Mexico City/Johannesburg yellows — keep Buenos Aires as SP ticket, Beijing as Seoul ticket, AIRLIFT reserved). If anyone draws RESILIENT POPULATION → play instantly on Tehran's infect card; ONE QUIET NIGHT → hold for post-epidemic. Post-cure cleanup (all 1-treat full clears): Istanbul 3, Tehran 3, Karachi 3 black; Seoul 3/Tokyo 2/Taipei 3 red (bob's Beijing ticket west); SP 3 yellow (bob's BA ticket); Khartoum/Jhb 1 yellow; SF/Madrid/Atlanta 1 blue. Outbreaks 2/8, black supply 9.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Sao Paulo (3 yellow), Chicago (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 9 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=contingencyPlanner at=Istanbul
cures: blue:cured yellow:cured black:none red:cured outbreaks=2/8 infectionRate=3
stations: Atlanta, Algiers
players: alice@Istanbul(contingencyPlanner) hand=7 [Algiers(black), Karachi(black), Jakarta(red), Tehran(black), Kinshasa(yellow), Manila(red), Istanbul(black)] bob@Istanbul(scientist) hand=7 [Mexico City(yellow), Buenos Aires(yellow), event:airlift, Beijing(red), Johannesburg(yellow), Cairo(black), Baghdad(black)]
supply: blue:18 yellow:16 black:8 red:13 decks: player=17 infection=45 player-discard: 8 blue, 5 yellow, 1 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Seoul: 3 red⚠ [cluster Seoul–Tokyo: 6 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board]
Mumbai: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] [black supply CRITICAL — 8 left, phase demand up to 24] — 3 move(s): Baghdad→Karachi→Mumbai
Sao Paulo: 3 yellow⚠
Taipei: 3 red⚠
Tehran: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 2 move(s): Moscow→Tehran — or 1 action: direct flight (you hold Tehran — your 4/5 black set — burning drops it to 3/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure)
Karachi: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 2 move(s): Baghdad→Karachi — or 1 action: direct flight (you hold Karachi — your 4/5 black set — burning drops it to 3/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure)
Istanbul: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — you are HERE — treat it now
Tokyo: 3 red⚠ [in infect-discard] [cluster Seoul–Tokyo: 6 cubes — matures to 3s costs 6+ treats]
Chicago: 3 blue⚠
Moscow: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — pre-empt (outbreak splash next door): 1 move(s): Moscow
Algiers: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats]
Khartoum: 2 yellow [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats]
Johannesburg: 2 yellow [in infect-discard] [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats]
San Francisco: 1 blue
Madrid: 1 blue
Beijing: 1 red
Shanghai: 1 red
Atlanta: 1 blue
Lagos: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide
eradication: blue: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (4/5) — keep EVERY black card; nearest station Algiers (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Algiers +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
bob hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Algiers +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Sao Paulo (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Algiers→Madrid→Sao Paulo
Chicago (blue, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Algiers→(shuttle)Atlanta→Chicago
Tokyo (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→(shuttle)Atlanta→Chicago→San Francisco→Tokyo
Seoul (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul
Taipei (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→(shuttle)Atlanta→Chicago→San Francisco→Manila→Taipei
Khartoum (yellow, 2): 3 action(s) total = 2 move(s) + 1 treat: Cairo→Khartoum
Johannesburg (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Cairo→Khartoum→Johannesburg
station opportunities (stations enable cures and shuttle travel):
you hold Kinshasa, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Kinshasa 3→0, Lagos 3→1 (1 cube), Johannesburg 3→1 (2 cubes), Khartoum 2→1 (2 cubes); board-wide: 4 cities closer, 8 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 2/8; deck ~8 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers black cluster at Istanbul — treat black, treat black, treat black
tempo: no cure progress — nearest is black, 7 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~4.6 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 11 after) to a strained supply, P(black supply hits 0) ≈ 50%
- defuse Tehran (black supply critical) — drive Moscow, drive Tehran, treat black
tempo: 2 action(s) further from the black cure (7 → 9 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~4.0 expected outbreak(s) over the next 2 infect phases; returns 1 black (supply 9 after) to a strained supply, P(black supply hits 0) ≈ 50%
exchange "break the Moscow–Tehran–Karachi–Mumbai–Istanbul…" → "defuse Tehran": gives up 2 action(s) of cure progress to move risk ~4.6 expected outbreaks → ~4.0
dominated: "defuse Mumbai (black supply critical)" — tempo -4 vs -2, risk 12.16 vs 7.93 — beaten by "defuse Tehran"
dominated: "break the Seoul–Tokyo red cluster at Tokyo" — tempo -6 vs -4, risk 12.17 vs 12.16 — beaten by "defuse Mumbai"
dominated: "sweep Sao Paulo (yellow cured, 3 cubes, 1 treat clears all)" — tempo -3 vs -2, risk 12.20 vs 7.93 — beaten by "defuse Tehran"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Karachi", "Jakarta", "Tehran", "Kinshasa", "Manila"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
(buildStation also SPENDS Istanbul(black), the card for the city you are standing in — it is gone for good)
[61] {"tag":"buildStation"}
[62] {"tag":"treatDisease","color":"black"}
[63] {"tag":"shareGive","to":"bob","card":"Istanbul"}
(playEvent costs NO action — you may play one AND still take all your actions)
[64] {"tag":"playEvent","play":{"event":"forecast","order":["Istanbul","Mumbai","Karachi","Toronto","Taipei","Chicago"]}}
forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Istanbul (3) → Mumbai (3) → Karachi (3) → Toronto → Taipei (3) → Chicago (3) (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see.
⚠ SINCE YOUR LAST MESSAGE: 3 new 3-cube cities — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"}
reasoning: null
text:
Epidemic #3 has hit — infection rate 3, and the reshuffle put a catastrophic sequence on top of the infection deck: **Istanbul(3) → Mumbai(3) → Karachi(3)** are the next three cards, exactly what my next infect phase would draw. Black supply is down to 8. The pinned plan (I cure on T5) now dies in bob's T5 infect phase — that phase would draw the Mumbai→Karachi→Tehran chain and deplete black supply for an instant loss. But bob drew **Baghdad(black)** — he holds Cairo+Baghdad, so if I hand him Istanbul now and meet him in Algiers with my Algiers card, *he* cures on his T5, a full infect phase earlier, before the buried bombs ever surface. Let me verify the whole line in the sandbox before committing.
toolCalls:
{"tool": "preview_plan", "toolCallId": "call_57a4661187f2c561f4ebe1239ead2e4e", "ref": null, "input": {"plan": [{"tag": "shareGive", "to": "bob", "card": "Istanbul"}, {"tag": "driveFerry", "to": "Algiers"}, {"tag": "treatDisease", "color": "black"}, {"tag": "treatDisease", "color": "black"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Toronto", "Chicago", "Taipei", "Istanbul", "Mumbai", "Karachi"]}}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "shareGive", "to": "bob", "card": "Istanbul"}, "legalAfter": []}], "diff": {"cubes": [], "moves": [], "hands": [{"player": "alice", "spent": ["Istanbul"], "gained": []}, {"player": "bob", "spent": [], "gained": ["Istanbul"]}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 3, "actionsAfter": null, "outbreaksBefore": 2, "outbreaksAfter": 2}, "unexplored": [{"tag": "directFlight", "count": 6, "example": {"tag": "directFlight", "to": "Algiers"}}, {"tag": "charterFlight", "count": 47, "example": {"tag": "charterFlight", "to": "San Francisco"}}, {"tag": "buildStation", "count": 1, "example": {"tag": "buildStation"}}], "irreversible": {"cardsBurned": [{"card": "Istanbul", "tier": "setBreaking", "note": "your 4/5 black set — burning drops it to 3/5; 5 black in deck, 2 held elsewhere", "keystone": false}], "actionsUnspent": 0}, "boundary": {"kind": "leftActionPhase", "phase": {"tag": "awaitingDiscard", "player": "bob", "resume": "actions", "resumeRemaining": 2}}}}}
Step 2 · {"synthetic": false, "servedModel": "ampersand-v0.1"}
reasoning: null
text:
The preview confirms the handoff works (it parks at bob's forced discard, which he'll clear) — and it flags something critical: I have only **3 actions** this turn, not 4. Revised line: shareGive Istanbul → treat Istanbul's black (3→2, insurance for the epidemic-draw branch) → drive Algiers → play Forecast free, burying the three black chain-bombs and feeding my phase the two cheapest outbreaks (Chicago blue, Taipei red — no chains, no black cubes). Bob then cures on his T5 before his infect phase ever fires. This is a major plan switch, so bob gets the full picture and a fresh pin now.
toolCalls:
{"tool": "send_message", "toolCallId": "call_623b5c3cff9c3b0c5b53b67631712981", "ref": "alice:i70:call_623b5c3cff9c3b0c5b53b67631712981", "input": {"text": "EPIDEMIC #3 HIT (rate now 3) and the reshuffle is aimed straight at us: the infection top six reads Istanbul(3)→Mumbai(3)→Karachi(3) next — my end-of-turn phase would draw all three black chain-bombs at once (~4-6 outbreaks, black supply 8 dies = instant loss), and the pinned plan's phase B (your T5 infect) draws the leftovers, so the old plan loses either way. But you drew BAGHDAD(black) — new line, YOU cure, one whole phase earlier: (1) I hand you Istanbul right now, here, so you hold 3 blacks ( Istanbul/Cairo/Baghdad) — at the cap shed a yellow fuel, keep AIRLIFT + every black. (2) I play my banked FORECAST free, burying Istanbul/Mumbai/Karachi and feeding my phase Toronto→Chicago→Taipei: two CHEAP outbreaks only (Chicago blue splash, Taipei red splash — no chains, zero black cubes), taking us 2/8→4/8. (3) I treat Istanbul 3→2 as insurance and park in ALGIERS holding the Algiers card. (4) YOUR T5, exactly: drive Istanbul→Algiers, shareTake Algiers from me, discoverCure BLACK with Istanbul+Cairo+Baghdad+Algiers — the game ends BEFORE your infect phase; the buried bombs never fire. Also matured this turn: Chicago 3 blue (epidemic city) and Tokyo 3 red. Residual risk: ~23% I draw epidemic #4 tonight, which reshuffles and scrambles my ordering — then my phase gets messy but your T5 cure still ends it if we survive, and the Istanbul treat + untouchable black supply are the margin. Airlift stays your emergency brake."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn.", "delivery": "bob is not advising right now; if the referee accepts this message, they will read it at their next prompt."}}
{"tool": "pin_plan", "toolCallId": "call_83bdd41de361065e61c2f7d31700c83a", "ref": "alice:i70:call_83bdd41de361065e61c2f7d31700c83a", "input": {"text": "ENDGAME v3 — BOB CURES BLACK ON HIS T5 (supersedes v2; v2 loses to epidemic #3's reshuffle: infection top six = Istanbul(3)/Mumbai(3)/Karachi(3) chain-bombs, black supply 8). ALICE T4 (3 actions): shareGive Istanbul to bob in Istanbul → treat Istanbul black 3→2 (epidemic insurance) → drive Algiers, park there holding Algiers card; play banked FORECAST free, phase A order Toronto→Chicago→Taipei (2 cheap OBs: blue splash + red splash, no chains, no black cubes; Istanbul/Mumbai/Karachi buried 4-6). BOB T5 SCRIPT — do not deviate: drive Istanbul→Algiers → shareTake Algiers from alice → discoverCure BLACK (Istanbul+Cairo+Baghdad+Algiers) = WIN, game ends before bob's infect phase. Bob sheds only yellow/red fuel at hand caps (Mexico City/Johannesburg/Beijing), NEVER a black or AIRLIFT. RISK: ~23% alice draws epidemic #4 at T4-end → reshuffle scrambles Forecast order, phase A (rate 4) draws repeats from a small discard incl. Tokyo(3 red) — survive to bob's cure anyway; if the cure slips, AIRLIFT is the brake and the Algiers meet stands. Win = 4th cure; no cleanup needed after."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": "call_cf99b724d7b0f20d4ea1dbeeb47fba0a", "ref": "alice:i70:call_cf99b724d7b0f20d4ea1dbeeb47fba0a", "input": {"action": {"tag": "shareGive", "to": "bob", "card": "Istanbul"}}, "output": {"submitted": true, "action": {"tag": "shareGive", "to": "bob", "card": "Istanbul"}}}
alice-i73
Seat: alice. Identity: recorded invocation. Prompt number: 73. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i73)
Linked accepted events
- Event #137 — exact submission ref
- Event #138 — exact submission ref
Recorded submissions and refusals
- command after #136: {"action": {"tag": "treatDisease", "color": "black"}} — {"applied": 137}. Board before: state
135in states.jsonl · after: state137in states.jsonl - command after #137: {"action": {"tag": "driveFerry", "to": "Algiers"}} — {"applied": 138}. Board before: state
137in states.jsonl · after: state138in states.jsonl - command after #138: {"action": {"tag": "playEvent", "play": {"event": "forecast", "order": ["Toronto", "Chicago", "Taipei", "Istanbul", "Mumbai", "Karachi"]}}} — {"rejected": "wrong_phase", "message": "Must discard a card"}. Board before: state
138in states.jsonl · after: state138in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #136): Discarded Mexico City (yellow fuel) — back to 7, holding Istanbul/Cairo/Baghdad + airlift. Your Istanbul handoff received, T5 script locked: drive Istanbul→Algiers, shareTake your Algiers card, discoverCure black with Istanbul+Cairo+Baghdad+Algiers — game ends before my infect phase. Also noting the two new 3s since I last wrote: Chicago 3 blue (epidemic city) and Tokyo 3 red — your Forecast feed of Toronto→Chicago→Taipei takes the Chicago splash, and post-cure both are one-treat full clears if we ever want them. If your T4-end draw pulls epidemic #4 and scrambles the order, my cure still fires first thing on T5 as long as we survive your infect phase — Airlift stays in my hand as the brake.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
ENDGAME v3 — BOB CURES BLACK ON HIS T5 (supersedes v2; v2 loses to epidemic #3's reshuffle: infection top six = Istanbul(3)/Mumbai(3)/Karachi(3) chain-bombs, black supply 8). ALICE T4 (3 actions): shareGive Istanbul to bob in Istanbul → treat Istanbul black 3→2 (epidemic insurance) → drive Algiers, park there holding Algiers card; play banked FORECAST free, phase A order Toronto→Chicago→Taipei (2 cheap OBs: blue splash + red splash, no chains, no black cubes; Istanbul/Mumbai/Karachi buried 4-6). BOB T5 SCRIPT — do not deviate: drive Istanbul→Algiers → shareTake Algiers from alice → discoverCure BLACK (Istanbul+Cairo+Baghdad+Algiers) = WIN, game ends before bob's infect phase. Bob sheds only yellow/red fuel at hand caps (Mexico City/Johannesburg/Beijing), NEVER a black or AIRLIFT. RISK: ~23% alice draws epidemic #4 at T4-end → reshuffle scrambles Forecast order, phase A (rate 4) draws repeats from a small discard incl. Tokyo(3 red) — survive to bob's cure anyway; if the cure slips, AIRLIFT is the brake and the Algiers meet stands. Win = 4th cure; no cleanup needed after.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Seoul (3 red), Sao Paulo (3 yellow), Tehran (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 9 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=contingencyPlanner at=Istanbul
cures: blue:cured yellow:cured black:none red:cured outbreaks=2/8 infectionRate=3
stations: Atlanta, Algiers
players: alice@Istanbul(contingencyPlanner) hand=6 [Algiers(black), Karachi(black), Jakarta(red), Tehran(black), Kinshasa(yellow), Manila(red)] bob@Istanbul(scientist) hand=7 [Buenos Aires(yellow), event:airlift, Beijing(red), Johannesburg(yellow), Cairo(black), Baghdad(black), Istanbul(black)]
supply: blue:18 yellow:16 black:8 red:13 decks: player=17 infection=45 player-discard: 8 blue, 6 yellow, 1 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Seoul: 3 red⚠ [cluster Seoul–Tokyo: 6 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board]
Mumbai: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] [black supply CRITICAL — 8 left, phase demand up to 24] — 3 move(s): Baghdad→Karachi→Mumbai
Sao Paulo: 3 yellow⚠
Taipei: 3 red⚠
Tehran: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 2 move(s): Moscow→Tehran — or 1 action: direct flight (you hold Tehran — your 3/5 black set — burning drops it to 2/5; 5 black in deck, 3 held elsewhere; spend it only if this beats the cure)
Karachi: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 2 move(s): Baghdad→Karachi — or 1 action: direct flight (you hold Karachi — your 3/5 black set — burning drops it to 2/5; 5 black in deck, 3 held elsewhere; spend it only if this beats the cure)
Istanbul: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — you are HERE — treat it now
Tokyo: 3 red⚠ [in infect-discard] [cluster Seoul–Tokyo: 6 cubes — matures to 3s costs 6+ treats]
Chicago: 3 blue⚠
Moscow: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — pre-empt (outbreak splash next door): 1 move(s): Moscow
Algiers: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats]
Khartoum: 2 yellow [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats]
Johannesburg: 2 yellow [in infect-discard] [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats]
San Francisco: 1 blue
Madrid: 1 blue
Beijing: 1 red
Shanghai: 1 red
Atlanta: 1 blue
Lagos: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide
eradication: blue: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 3, bob 3, 5 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (3/5) — keep EVERY black card; nearest station Algiers (1 move(s))
share now available: bob should GIVE Istanbul to alice (the black collector). One direction only — never trade it back.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Algiers +1 move(s) to cure
bob hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Algiers +2 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Sao Paulo (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Algiers→Madrid→Sao Paulo
Chicago (blue, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Algiers→(shuttle)Atlanta→Chicago
Tokyo (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→(shuttle)Atlanta→Chicago→San Francisco→Tokyo
Seoul (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul
Taipei (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→(shuttle)Atlanta→Chicago→San Francisco→Manila→Taipei
Khartoum (yellow, 2): 3 action(s) total = 2 move(s) + 1 treat: Cairo→Khartoum
Johannesburg (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Cairo→Khartoum→Johannesburg
station opportunities (stations enable cures and shuttle travel):
you hold Kinshasa, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Kinshasa 3→0, Lagos 3→1 (1 cube), Johannesburg 3→1 (2 cubes), Khartoum 2→1 (2 cubes); board-wide: 4 cities closer, 8 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 2/8; deck ~8 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- advance the black cure: hand off a card at Istanbul (alice collects, 2 still needed), defusing Istanbul on the way — treat black, take Istanbul from bob
tempo: 3 action(s) closer to the black cure (10 → 7 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~4.6 expected outbreak(s) over the next 2 infect phases; returns 1 black (supply 9 after) to a strained supply, P(black supply hits 0) ≈ 73%
- break the Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers black cluster at Istanbul — treat black, treat black
tempo: no cure progress — nearest is black, 10 action(s) to land it — you collect; clears 2 cube(s) | risk after: ~4.6 expected outbreak(s) over the next 2 infect phases; returns 2 black (supply 10 after) to a strained supply, P(black supply hits 0) ≈ 50%
exchange "advance the black cure: hand off a card at Ista…" → "break the Moscow–Tehran–Karachi–Mumbai–Istanbul…": gives up 3 action(s) of cure progress to move risk ~4.6 expected outbreaks → ~4.6
dominated: "defuse Mumbai (black supply critical)" — tempo -4 vs 3, risk 12.16 vs 10.38 — beaten by "advance the black cure: hand off a card at Ista…"
dominated: "defuse Tehran (black supply critical)" — tempo -4 vs 3, risk 12.16 vs 10.38 — beaten by "advance the black cure: hand off a card at Ista…"
dominated: "break the Seoul–Tokyo red cluster at Tokyo" — tempo -2 vs 3, risk 12.17 vs 10.38 — beaten by "advance the black cure: hand off a card at Ista…"
dominated: "sweep Sao Paulo (yellow cured, 3 cubes, 1 treat clears all)" — tempo -3 vs 3, risk 12.20 vs 10.38 — beaten by "advance the black cure: hand off a card at Ista…"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Karachi", "Jakarta", "Tehran", "Kinshasa", "Manila"
[14] {"tag":"treatDisease","color":"black"}
[15] {"tag":"shareTake","from":"bob","card":"Istanbul"}
(playEvent costs NO action — you may play one AND still take all your actions)
[16] {"tag":"playEvent","play":{"event":"forecast","order":["Istanbul","Mumbai","Karachi","Toronto","Taipei","Chicago"]}}
forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Istanbul (3) → Mumbai (3) → Karachi (3) → Toronto → Taipei (3) → Chicago (3) (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"}
reasoning: null
text:
Bob's locked in. Finishing my turn: treat Istanbul's black (3→2), drive to Algiers to park for his T5 shareTake, and play the banked Forecast for free — feeding my infect phase Toronto→Chicago→Taipei (two cheap, chain-free outbreaks) and burying the three black chain-bombs.
toolCalls:
{"tool": "submit_action", "toolCallId": "call_f45de8c73173e8a835d52c5e5814ccde", "ref": "alice:i73:call_f45de8c73173e8a835d52c5e5814ccde", "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}
{"tool": "submit_action", "toolCallId": "call_3d9d334adf3e11357581cb30fc2f2fcc", "ref": "alice:i73:call_3d9d334adf3e11357581cb30fc2f2fcc", "input": {"action": {"tag": "driveFerry", "to": "Algiers"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Algiers"}}}
{"tool": "submit_action", "toolCallId": "call_5d9f22b2680bc5140d90844e75326ae4", "ref": "alice:i73:call_5d9f22b2680bc5140d90844e75326ae4", "input": {"action": {"tag": "playEvent", "play": {"event": "forecast", "order": ["Toronto", "Chicago", "Taipei", "Istanbul", "Mumbai", "Karachi"]}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "forecast", "order": ["Toronto", "Chicago", "Taipei", "Istanbul", "Mumbai", "Karachi"]}}}}
alice-i76
Seat: alice. Identity: recorded invocation. Prompt number: 76. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i76)
Linked accepted events
- Event #140 — exact submission ref
Recorded submissions and refusals
- command after #139: {"action": {"tag": "discard", "card": {"kind": "city", "city": "Jakarta"}}} — {"applied": 140}. Board before: state
138in states.jsonl · after: state140in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #139): No epidemic in your draw — Forecast order survives, and my T5 cure ends the game before epidemic #4 could ever be drawn, so the deck's last epidemic is dead on arrival. Two notes for your wrap-up: (1) cap discard — shed Jakarta/Kinshasa/Manila fuel, keep all four blacks + RP. (2) RP is now free insurance for the slip scenario only: the infect discard is just {Tokyo, Johannesburg, Lagos}, and Tokyo is the only bomb in it (3 red, and a redraw there splashes Seoul which is also sitting at 3). If you want it played, Tokyo is the target — but if the cure lands on schedule it's moot. Expecting Chicago + Taipei splashes from your infect phase (2/8→4/8, no chains) — whatever happens, my T5 script is unchanged: drive Algiers, take your Algiers card, cure black. See you there.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
ENDGAME v3 — BOB CURES BLACK ON HIS T5 (supersedes v2; v2 loses to epidemic #3's reshuffle: infection top six = Istanbul(3)/Mumbai(3)/Karachi(3) chain-bombs, black supply 8). ALICE T4 (3 actions): shareGive Istanbul to bob in Istanbul → treat Istanbul black 3→2 (epidemic insurance) → drive Algiers, park there holding Algiers card; play banked FORECAST free, phase A order Toronto→Chicago→Taipei (2 cheap OBs: blue splash + red splash, no chains, no black cubes; Istanbul/Mumbai/Karachi buried 4-6). BOB T5 SCRIPT — do not deviate: drive Istanbul→Algiers → shareTake Algiers from alice → discoverCure BLACK (Istanbul+Cairo+Baghdad+Algiers) = WIN, game ends before bob's infect phase. Bob sheds only yellow/red fuel at hand caps (Mexico City/Johannesburg/Beijing), NEVER a black or AIRLIFT. RISK: ~23% alice draws epidemic #4 at T4-end → reshuffle scrambles Forecast order, phase A (rate 4) draws repeats from a small discard incl. Tokyo(3 red) — survive to bob's cure anyway; if the cure slips, AIRLIFT is the brake and the Algiers meet stands. Win = 4th cure; no cleanup needed after.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Seoul (3 red), Sao Paulo (3 yellow), Tehran (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 8 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 8 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=alice role=contingencyPlanner at=Algiers
cures: blue:cured yellow:cured black:none red:cured outbreaks=2/8 infectionRate=3
stations: Atlanta, Algiers
players: alice@Algiers(contingencyPlanner) hand=8 [Algiers(black), Karachi(black), Jakarta(red), Tehran(black), Kinshasa(yellow), Manila(red), Delhi(black), event:resilientPopulation] bob@Istanbul(scientist) hand=7 [Buenos Aires(yellow), event:airlift, Beijing(red), Johannesburg(yellow), Cairo(black), Baghdad(black), Istanbul(black)]
supply: blue:18 yellow:16 black:9 red:13 decks: player=15 infection=45 player-discard: 8 blue, 6 yellow, 1 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Seoul: 3 red⚠ [cluster Seoul–Tokyo: 6 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board]
Mumbai: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 15 cubes — matures to 3s costs 18+ treats] [black supply CRITICAL — 9 left, phase demand up to 24] — 4 move(s): Cairo→Baghdad→Karachi→Mumbai — or 3 action(s): direct flight to Jakarta (spends Jakarta(red)), then 2 move(s) to Mumbai — nearer teammate: bob, 3 move(s) vs your 4
Sao Paulo: 3 yellow⚠
Taipei: 3 red⚠
Tehran: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 15 cubes — matures to 3s costs 18+ treats] — 3 move(s): Cairo→Baghdad→Tehran — or 1 action: direct flight (you hold Tehran — your 4/5 black set — burning drops it to 3/5; 4 black in deck, 3 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 3
Karachi: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 15 cubes — matures to 3s costs 18+ treats] — 3 move(s): Cairo→Baghdad→Karachi — or 1 action: direct flight (you hold Karachi — your 4/5 black set — burning drops it to 3/5; 4 black in deck, 3 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 3
Tokyo: 3 red⚠ [in infect-discard] [cluster Seoul–Tokyo: 6 cubes — matures to 3s costs 6+ treats]
Chicago: 3 blue⚠ — 2 move(s): (shuttle)Atlanta→Chicago [blue CURED: 1 treat clears ALL cubes here]
Moscow: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 15 cubes — matures to 3s costs 18+ treats]
Algiers: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 15 cubes — matures to 3s costs 18+ treats] — pre-empt (one draw from critical): you are HERE — treat it now
Khartoum: 2 yellow [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats]
Istanbul: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 15 cubes — matures to 3s costs 18+ treats]
Johannesburg: 2 yellow [in infect-discard] [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats]
San Francisco: 1 blue
Madrid: 1 blue
Beijing: 1 red
Shanghai: 1 red
Atlanta: 1 blue
Lagos: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~7 turn(s), team-wide
resilient population: YOU hold it — 1 epidemic(s) still in the 15-card deck, and each one shuffles the ENTIRE infection discard (3 card(s)) back on TOP. Removing one now takes it out of the game permanently; every city that OUTBREAKS the moment it is redrawn, in no order: Tokyo (3 cube(s)). Cubes do NOT decide which: the committed chain is a UNION, so deleting one city of an ADJACENT PAIR leaves the other rooting the same chain, while an isolated city of the same size removes its whole contribution. Note it is playable only on your own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw.
eradication: blue: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, bob 3, 4 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Algiers (0 move(s))
discard hint: black: 2 spare — shedding 2 keeps the cure assemblable; safest first: Jakarta (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Mumbai], Kinshasa (yellow CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Seoul], Manila (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Taipei], Algiers (black: 2 spare from YOUR 4 (7 held team-wide, need 5) — shedding keeps the cure assemblable), Karachi (black: 2 spare from YOUR 4 (7 held team-wide, need 5) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Karachi], Tehran (black: 2 spare from YOUR 4 (7 held team-wide, need 5) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Tehran], Delhi (black: 2 spare from YOUR 4 (7 held team-wide, need 5) — shedding keeps the cure assemblable), resilientPopulation (event: delete a city from the infection discard so a reshuffle can never return it) (avoid Kinshasa — buildable station site(s) near you)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 1 move(s), bob 0 move(s); then alice to station Algiers +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Algiers +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
bob hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Algiers +2 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
station opportunities (stations enable cures and shuttle travel):
you hold Kinshasa, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Kinshasa 3→0, Lagos 3→1 (1 cube), Johannesburg 3→1 (2 cubes), Khartoum 2→1 (2 cubes); board-wide: 4 cities closer, 8 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Algiers"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Karachi"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Tehran"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Delhi"}}
[7] {"tag":"discard","card":{"kind":"event","event":"resilientPopulation"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"}
reasoning: null
text:
My draw was strong — Delhi(black) plus Resilient Population, no epidemic, so the Forecast order holds and bob's T5 cure will end the game before the last epidemic can ever be drawn. I'm at Algiers holding four blacks; the only forced move is shedding one worthless fuel card. RP can't be played from the discard phase (not in the legal menu) and is moot once bob cures — exactly as he noted. Keeping every black, especially Algiers which he needs to take from me.
toolCalls:
{"tool": "submit_action", "toolCallId": "call_af1ac2dfbcdd217ff63775203786f15f", "ref": "alice:i76:call_af1ac2dfbcdd217ff63775203786f15f", "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Jakarta"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Jakarta"}}}}
bob-i64
Seat: bob. Identity: recorded invocation. Prompt number: 64. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i64)
Linked accepted events
- Event #135 — exact submission ref
- Event #136 — exact submission ref
Recorded submissions and refusals
- command after #134: {"action": {"tag": "discard", "card": {"kind": "city", "city": "Mexico City"}}} — {"applied": 135}. Board before: state
134in states.jsonl · after: state135in states.jsonl - message after #135: {"text": "Discarded Mexico City (yellow fuel) — back to 7, holding Istanbul/Cairo/Baghdad + airlift. Your Istanbul handoff received, T5 script locked: drive Istanbul→Algiers, shareTake your Algiers card, discoverCure black with Istanbul+Cairo+Baghdad+Algiers — game ends before my infect phase. Also noting the two new 3s since I last wrote: Chicago 3 blue (epidemic city) and Tokyo 3 red — your Forecast feed of Toronto→Chicago→Taipei takes the Chicago splash, and post-cure both are one-treat full clears if we ever want them. If your T4-end draw pulls epidemic #4 and scrambles the order, my cure still fires first thing on T5 as long as we survive your infect phase — Airlift stays in my hand as the brake."} — {"applied": 136}. Board before: state
135in states.jsonl · after: state135in states.jsonl
Lifecycle evidence
{"kind": "deferredDelivered", "msgSeqs": [132]}
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
ENDGAME v3 — BOB CURES BLACK ON HIS T5 (supersedes v2; v2 loses to epidemic #3's reshuffle: infection top six = Istanbul(3)/Mumbai(3)/Karachi(3) chain-bombs, black supply 8). ALICE T4 (3 actions): shareGive Istanbul to bob in Istanbul → treat Istanbul black 3→2 (epidemic insurance) → drive Algiers, park there holding Algiers card; play banked FORECAST free, phase A order Toronto→Chicago→Taipei (2 cheap OBs: blue splash + red splash, no chains, no black cubes; Istanbul/Mumbai/Karachi buried 4-6). BOB T5 SCRIPT — do not deviate: drive Istanbul→Algiers → shareTake Algiers from alice → discoverCure BLACK (Istanbul+Cairo+Baghdad+Algiers) = WIN, game ends before bob's infect phase. Bob sheds only yellow/red fuel at hand caps (Mexico City/Johannesburg/Beijing), NEVER a black or AIRLIFT. RISK: ~23% alice draws epidemic #4 at T4-end → reshuffle scrambles Forecast order, phase A (rate 4) draws repeats from a small discard incl. Tokyo(3 red) — survive to bob's cure anyway; if the cure slips, AIRLIFT is the brake and the Algiers meet stands. Win = 4th cure; no cleanup needed after.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Seoul (3 red), Sao Paulo (3 yellow), Tehran (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn once this discard lands (your turn RESUMES — they are not lost) against 9 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 9 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (bob must discard to 7)
you=bob role=scientist at=Istanbul
cures: blue:cured yellow:cured black:none red:cured outbreaks=2/8 infectionRate=3
stations: Atlanta, Algiers
players: alice@Istanbul(contingencyPlanner) hand=6 [Algiers(black), Karachi(black), Jakarta(red), Tehran(black), Kinshasa(yellow), Manila(red)] bob@Istanbul(scientist) hand=8 [Mexico City(yellow), Buenos Aires(yellow), event:airlift, Beijing(red), Johannesburg(yellow), Cairo(black), Baghdad(black), Istanbul(black)]
supply: blue:18 yellow:16 black:8 red:13 decks: player=17 infection=45 player-discard: 8 blue, 5 yellow, 1 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Seoul: 3 red⚠ [cluster Seoul–Tokyo: 6 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board] — FREE via airlift (you hold it — 0 actions, moves any pawn)
Mumbai: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] [black supply CRITICAL — 8 left, phase demand up to 24] — 3 move(s): Baghdad→Karachi→Mumbai — or 1 action(s): charter flight from Istanbul straight to Mumbai (spends Istanbul(black)) — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Sao Paulo: 3 yellow⚠ — FREE via airlift (you hold it — 0 actions, moves any pawn)
Taipei: 3 red⚠ — FREE via airlift (you hold it — 0 actions, moves any pawn)
Tehran: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 2 move(s): Moscow→Tehran — or 1 action(s): charter flight from Istanbul straight to Tehran (spends Istanbul(black)) — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Karachi: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 2 move(s): Baghdad→Karachi — or 1 action(s): charter flight from Istanbul straight to Karachi (spends Istanbul(black)) — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Istanbul: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — you are HERE — treat it now — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Tokyo: 3 red⚠ [in infect-discard] [cluster Seoul–Tokyo: 6 cubes — matures to 3s costs 6+ treats] — FREE via airlift (you hold it — 0 actions, moves any pawn)
Chicago: 3 blue⚠ — FREE via airlift (you hold it — 0 actions, moves any pawn)
Moscow: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — pre-empt (outbreak splash next door): 1 move(s): Moscow
Algiers: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats]
Khartoum: 2 yellow [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats]
Johannesburg: 2 yellow [in infect-discard] [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats]
San Francisco: 1 blue
Madrid: 1 blue
Beijing: 1 red
Shanghai: 1 red
Atlanta: 1 blue
Lagos: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide
eradication: blue: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 3, bob 3, 5 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: alice collects (3/5) — give alice your black cards when you share
discard hint: safest first: Mexico City (yellow CURED — worthless, discard freely), Buenos Aires (yellow CURED — worthless, discard freely), Beijing (red CURED — worthless, discard freely), Johannesburg (yellow CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Johannesburg], Cairo (black: 1 spare from YOUR 3 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Baghdad (black: 1 spare from YOUR 3 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Istanbul (black: 1 spare from YOUR 3 (6 held team-wide, need 5) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Seoul], airlift (event: move ANY pawn to ANY city, free — the only instant board crossing) (avoid Johannesburg — buildable station site(s) near you)
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share now available: bob should GIVE Istanbul to alice (the black collector). One direction only — never trade it back.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 1 move(s), alice 1 move(s); then alice to station Algiers +1 move(s) to cure
hand Baghdad(black) to alice: meet IN Baghdad (the card's own city) — you 1 move(s), alice 1 move(s); then alice to station Algiers +2 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
you hold Johannesburg, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Johannesburg 3→0 (2 cubes), Kinshasa 3→1, Khartoum 2→1 (2 cubes), Lagos 3→2 (1 cube); board-wide: 4 cities closer, 7 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Buenos Aires"}}
[2] {"tag":"discard","card":{"kind":"event","event":"airlift"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Beijing"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}}
⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.
Recorded deferred batch — delivery is not established by this field alone; inspect lifecycle and reconstructed history.
SAID WHILE YOU WERE NOT ADVISING — teammates' messages you have not seen yet, oldest first (your current prompt follows):
POOL MESSAGE from alice (event #132): EPIDEMIC #3 HIT (rate now 3) and the reshuffle is aimed straight at us: the infection top six reads Istanbul(3)→Mumbai(3)→Karachi(3) next — my end-of-turn phase would draw all three black chain-bombs at once (~4-6 outbreaks, black supply 8 dies = instant loss), and the pinned plan's phase B (your T5 infect) draws the leftovers, so the old plan loses either way. But you drew BAGHDAD(black) — new line, YOU cure, one whole phase earlier: (1) I hand you Istanbul right now, here, so you hold 3 blacks ( Istanbul/Cairo/Baghdad) — at the cap shed a yellow fuel, keep AIRLIFT + every black. (2) I play my banked FORECAST free, burying Istanbul/Mumbai/Karachi and feeding my phase Toronto→Chicago→Taipei: two CHEAP outbreaks only (Chicago blue splash, Taipei red splash — no chains, zero black cubes), taking us 2/8→4/8. (3) I treat Istanbul 3→2 as insurance and park in ALGIERS holding the Algiers card. (4) YOUR T5, exactly: drive Istanbul→Algiers, shareTake Algiers from me, discoverCure BLACK with Istanbul+Cairo+Baghdad+Algiers — the game ends BEFORE your infect phase; the buried bombs never fire. Also matured this turn: Chicago 3 blue (epidemic city) and Tokyo 3 red. Residual risk: ~23% I draw epidemic #4 tonight, which reshuffles and scrambles my ordering — then my phase gets messy but your T5 cure still ends it if we survive, and the Istanbul treat + untouchable black supply are the margin. Airlift stays your emergency brake.
NOTE: this was written at event #132; your board is at event #134.
Actions may have happened since — verify against YOUR latest threat map
before acting on it.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": "call_7c55948be6df856f2569379260be5a66", "ref": "bob:i64:call_7c55948be6df856f2569379260be5a66", "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Mexico City"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Mexico City"}}}}
{"tool": "send_message", "toolCallId": "call_0b0850bc505304b1384f4e88d51763dc", "ref": "bob:i64:call_0b0850bc505304b1384f4e88d51763dc", "input": {"text": "Discarded Mexico City (yellow fuel) — back to 7, holding Istanbul/Cairo/Baghdad + airlift. Your Istanbul handoff received, T5 script locked: drive Istanbul→Algiers, shareTake your Algiers card, discoverCure black with Istanbul+Cairo+Baghdad+Algiers — game ends before my infect phase. Also noting the two new 3s since I last wrote: Chicago 3 blue (epidemic city) and Tokyo 3 red — your Forecast feed of Toronto→Chicago→Taipei takes the Chicago splash, and post-cure both are one-treat full clears if we ever want them. If your T4-end draw pulls epidemic #4 and scrambles the order, my cure still fires first thing on T5 as long as we survive your infect phase — Airlift stays in my hand as the brake."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn.", "delivery": "Your last action is not confirmed yet, so delivery timing is uncertain: if the referee accepts this message, a teammate reads it now or at their next prompt, depending on whether your action closes the discussion window, passes the turn, or neither before it lands."}}
bob-i66
Seat: bob. Identity: recorded invocation. Prompt number: 66. Active turn: False.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i66)
Linked accepted events
- Event #139 — exact submission ref
Recorded submissions and refusals
- message after #138: {"text": "No epidemic in your draw — Forecast order survives, and my T5 cure ends the game before epidemic #4 could ever be drawn, so the deck's last epidemic is dead on arrival. Two notes for your wrap-up: (1) cap discard — shed Jakarta/Kinshasa/Manila fuel, keep all four blacks + RP. (2) RP is now free insurance for the slip scenario only: the infect discard is just {Tokyo, Johannesburg, Lagos}, and Tokyo is the only bomb in it (3 red, and a redraw there splashes Seoul which is also sitting at 3). If you want it played, Tokyo is the target — but if the cure lands on schedule it's moot. Expecting Chicago + Taipei splashes from your infect phase (2/8→4/8, no chains) — whatever happens, my T5 script is unchanged: drive Algiers, take your Algiers card, cure black. See you there."} — {"applied": 139}. Board before: state
138in states.jsonl · after: state138in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
ENDGAME v3 — BOB CURES BLACK ON HIS T5 (supersedes v2; v2 loses to epidemic #3's reshuffle: infection top six = Istanbul(3)/Mumbai(3)/Karachi(3) chain-bombs, black supply 8). ALICE T4 (3 actions): shareGive Istanbul to bob in Istanbul → treat Istanbul black 3→2 (epidemic insurance) → drive Algiers, park there holding Algiers card; play banked FORECAST free, phase A order Toronto→Chicago→Taipei (2 cheap OBs: blue splash + red splash, no chains, no black cubes; Istanbul/Mumbai/Karachi buried 4-6). BOB T5 SCRIPT — do not deviate: drive Istanbul→Algiers → shareTake Algiers from alice → discoverCure BLACK (Istanbul+Cairo+Baghdad+Algiers) = WIN, game ends before bob's infect phase. Bob sheds only yellow/red fuel at hand caps (Mexico City/Johannesburg/Beijing), NEVER a black or AIRLIFT. RISK: ~23% alice draws epidemic #4 at T4-end → reshuffle scrambles Forecast order, phase A (rate 4) draws repeats from a small discard incl. Tokyo(3 red) — survive to bob's cure anyway; if the cure slips, AIRLIFT is the brake and the Algiers meet stands. Win = 4th cure; no cleanup needed after.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Seoul (3 red), Sao Paulo (3 yellow), Tehran (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=bob role=scientist at=Istanbul
cures: blue:cured yellow:cured black:none red:cured outbreaks=2/8 infectionRate=3
stations: Atlanta, Algiers
players: alice@Algiers(contingencyPlanner) hand=8 [Algiers(black), Karachi(black), Jakarta(red), Tehran(black), Kinshasa(yellow), Manila(red), Delhi(black), event:resilientPopulation] bob@Istanbul(scientist) hand=7 [Buenos Aires(yellow), event:airlift, Beijing(red), Johannesburg(yellow), Cairo(black), Baghdad(black), Istanbul(black)]
supply: blue:18 yellow:16 black:9 red:13 decks: player=15 infection=45 player-discard: 8 blue, 6 yellow, 1 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Seoul: 3 red⚠ [cluster Seoul–Tokyo: 6 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board] — FREE via airlift (you hold it — 0 actions, moves any pawn)
Mumbai: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 15 cubes — matures to 3s costs 18+ treats] [black supply CRITICAL — 9 left, phase demand up to 24] — 3 move(s): Baghdad→Karachi→Mumbai — or 1 action(s): charter flight from Istanbul straight to Mumbai (spends Istanbul(black)) — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Sao Paulo: 3 yellow⚠ — FREE via airlift (you hold it — 0 actions, moves any pawn)
Taipei: 3 red⚠ — FREE via airlift (you hold it — 0 actions, moves any pawn)
Tehran: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 15 cubes — matures to 3s costs 18+ treats] — 2 move(s): Moscow→Tehran — or 1 action(s): charter flight from Istanbul straight to Tehran (spends Istanbul(black)) — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Karachi: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 15 cubes — matures to 3s costs 18+ treats] — 2 move(s): Baghdad→Karachi — or 1 action(s): charter flight from Istanbul straight to Karachi (spends Istanbul(black)) — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Tokyo: 3 red⚠ [in infect-discard] [cluster Seoul–Tokyo: 6 cubes — matures to 3s costs 6+ treats] — FREE via airlift (you hold it — 0 actions, moves any pawn)
Chicago: 3 blue⚠ — 3 move(s): Algiers→(shuttle)Atlanta→Chicago — or 1 action(s): charter flight from Istanbul straight to Chicago (spends Istanbul(black)) [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3 — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Moscow: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 15 cubes — matures to 3s costs 18+ treats]
Algiers: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 15 cubes — matures to 3s costs 18+ treats]
Khartoum: 2 yellow [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats]
Istanbul: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 15 cubes — matures to 3s costs 18+ treats] — pre-empt (one draw from critical): you are HERE — treat it now
Johannesburg: 2 yellow [in infect-discard] [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats]
San Francisco: 1 blue
Madrid: 1 blue
Beijing: 1 red
Shanghai: 1 red
Atlanta: 1 blue
Lagos: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~7 turn(s), team-wide
resilient population: alice holds it — 1 epidemic(s) still in the 15-card deck, and each one shuffles the ENTIRE infection discard (3 card(s)) back on TOP. Removing one now takes it out of the game permanently; every city that OUTBREAKS the moment it is redrawn, in no order: Tokyo (3 cube(s)). Cubes do NOT decide which: the committed chain is a UNION, so deleting one city of an ADJACENT PAIR leaves the other rooting the same chain, while an isolated city of the same size removes its whole contribution. Note it is playable only on their own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw.
eradication: blue: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, bob 3, 4 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: alice collects (4/5) — give alice your black cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Istanbul(black) to alice: meet IN Istanbul (the card's own city) — you 0 move(s), alice 1 move(s); then alice to station Algiers +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 1 move(s), alice 1 move(s); then alice to station Algiers +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Baghdad(black) to alice: meet IN Baghdad (the card's own city) — you 1 move(s), alice 2 move(s); then alice to station Algiers +2 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
station opportunities (stations enable cures and shuttle travel):
you hold Johannesburg, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Johannesburg 3→0 (2 cubes), Kinshasa 3→1, Khartoum 2→1 (2 cubes), Lagos 3→2 (1 cube); board-wide: 4 cities closer, 7 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": "call_68359741186fed6c0afcd5d5b28d0724", "ref": "bob:i66:call_68359741186fed6c0afcd5d5b28d0724", "input": {"text": "No epidemic in your draw — Forecast order survives, and my T5 cure ends the game before epidemic #4 could ever be drawn, so the deck's last epidemic is dead on arrival. Two notes for your wrap-up: (1) cap discard — shed Jakarta/Kinshasa/Manila fuel, keep all four blacks + RP. (2) RP is now free insurance for the slip scenario only: the infect discard is just {Tokyo, Johannesburg, Lagos}, and Tokyo is the only bomb in it (3 red, and a redraw there splashes Seoul which is also sitting at 3). If you want it played, Tokyo is the target — but if the cure lands on schedule it's moot. Expecting Chicago + Taipei splashes from your infect phase (2/8→4/8, no chains) — whatever happens, my T5 script is unchanged: drive Algiers, take your Algiers card, cure black. See you there."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": "ampersand-v0.1"}
reasoning: null
text:
Waiting for Alice to finish her discard and infect phase — then my T5 cure closes it out.
toolCalls: []
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-i71
Seat: alice. Identity: recorded invocation. Prompt number: 71. Active turn: False.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i71)
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned this turn):
ENDGAME v3 — BOB CURES BLACK ON HIS T5 (supersedes v2; v2 loses to epidemic #3's reshuffle: infection top six = Istanbul(3)/Mumbai(3)/Karachi(3) chain-bombs, black supply 8). ALICE T4 (3 actions): shareGive Istanbul to bob in Istanbul → treat Istanbul black 3→2 (epidemic insurance) → drive Algiers, park there holding Algiers card; play banked FORECAST free, phase A order Toronto→Chicago→Taipei (2 cheap OBs: blue splash + red splash, no chains, no black cubes; Istanbul/Mumbai/Karachi buried 4-6). BOB T5 SCRIPT — do not deviate: drive Istanbul→Algiers → shareTake Algiers from alice → discoverCure BLACK (Istanbul+Cairo+Baghdad+Algiers) = WIN, game ends before bob's infect phase. Bob sheds only yellow/red fuel at hand caps (Mexico City/Johannesburg/Beijing), NEVER a black or AIRLIFT. RISK: ~23% alice draws epidemic #4 at T4-end → reshuffle scrambles Forecast order, phase A (rate 4) draws repeats from a small discard incl. Tokyo(3 red) — survive to bob's cure anyway; if the cure slips, AIRLIFT is the brake and the Algiers meet stands. Win = 4th cure; no cleanup needed after.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Seoul (3 red), Sao Paulo (3 yellow), Tehran (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (bob must discard to 7)
you=alice role=contingencyPlanner at=Istanbul
cures: blue:cured yellow:cured black:none red:cured outbreaks=2/8 infectionRate=3
stations: Atlanta, Algiers
players: alice@Istanbul(contingencyPlanner) hand=6 [Algiers(black), Karachi(black), Jakarta(red), Tehran(black), Kinshasa(yellow), Manila(red)] bob@Istanbul(scientist) hand=8 [Mexico City(yellow), Buenos Aires(yellow), event:airlift, Beijing(red), Johannesburg(yellow), Cairo(black), Baghdad(black), Istanbul(black)]
supply: blue:18 yellow:16 black:8 red:13 decks: player=17 infection=45 player-discard: 8 blue, 5 yellow, 1 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Seoul: 3 red⚠ [cluster Seoul–Tokyo: 6 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board]
Mumbai: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] [black supply CRITICAL — 8 left, phase demand up to 24] — 3 move(s): Baghdad→Karachi→Mumbai
Sao Paulo: 3 yellow⚠
Taipei: 3 red⚠
Tehran: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 2 move(s): Moscow→Tehran — or 1 action: direct flight (you hold Tehran — your 3/5 black set — burning drops it to 2/5; 5 black in deck, 3 held elsewhere; spend it only if this beats the cure)
Karachi: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 2 move(s): Baghdad→Karachi — or 1 action: direct flight (you hold Karachi — your 3/5 black set — burning drops it to 2/5; 5 black in deck, 3 held elsewhere; spend it only if this beats the cure)
Istanbul: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — you are HERE — treat it now
Tokyo: 3 red⚠ [in infect-discard] [cluster Seoul–Tokyo: 6 cubes — matures to 3s costs 6+ treats]
Chicago: 3 blue⚠
Moscow: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — pre-empt (outbreak splash next door): 1 move(s): Moscow
Algiers: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats]
Khartoum: 2 yellow [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats]
Johannesburg: 2 yellow [in infect-discard] [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats]
San Francisco: 1 blue
Madrid: 1 blue
Beijing: 1 red
Shanghai: 1 red
Atlanta: 1 blue
Lagos: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide
eradication: blue: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 3, bob 3, 5 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (3/5) — keep EVERY black card; nearest station Algiers (1 move(s))
share now available: bob should GIVE Istanbul to alice (the black collector). One direction only — never trade it back.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Algiers +1 move(s) to cure
bob hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Algiers +2 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
you hold Kinshasa, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Kinshasa 3→0, Lagos 3→1 (1 cube), Johannesburg 3→1 (2 cubes), Khartoum 2→1 (2 cubes); board-wide: 4 cities closer, 8 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"}
reasoning: null
text:
The handoff landed — bob holds all three of his blacks (Istanbul/Cairo/Baghdad) and is shedding a fuel card now. My turn resumes after his discard; nothing for me to do while the game waits on him, and the pin plus my message already carry his T5 script. I'll wait.
toolCalls: []
alice-i72
Seat: alice. Identity: recorded invocation. Prompt number: 72. Active turn: True.
Model input coverage: not called: abandoned before model call.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "abandoned", "reason": "superseded before the model call"}
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
ENDGAME v3 — BOB CURES BLACK ON HIS T5 (supersedes v2; v2 loses to epidemic #3's reshuffle: infection top six = Istanbul(3)/Mumbai(3)/Karachi(3) chain-bombs, black supply 8). ALICE T4 (3 actions): shareGive Istanbul to bob in Istanbul → treat Istanbul black 3→2 (epidemic insurance) → drive Algiers, park there holding Algiers card; play banked FORECAST free, phase A order Toronto→Chicago→Taipei (2 cheap OBs: blue splash + red splash, no chains, no black cubes; Istanbul/Mumbai/Karachi buried 4-6). BOB T5 SCRIPT — do not deviate: drive Istanbul→Algiers → shareTake Algiers from alice → discoverCure BLACK (Istanbul+Cairo+Baghdad+Algiers) = WIN, game ends before bob's infect phase. Bob sheds only yellow/red fuel at hand caps (Mexico City/Johannesburg/Beijing), NEVER a black or AIRLIFT. RISK: ~23% alice draws epidemic #4 at T4-end → reshuffle scrambles Forecast order, phase A (rate 4) draws repeats from a small discard incl. Tokyo(3 red) — survive to bob's cure anyway; if the cure slips, AIRLIFT is the brake and the Algiers meet stands. Win = 4th cure; no cleanup needed after.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Seoul (3 red), Sao Paulo (3 yellow), Tehran (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 9 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=contingencyPlanner at=Istanbul
cures: blue:cured yellow:cured black:none red:cured outbreaks=2/8 infectionRate=3
stations: Atlanta, Algiers
players: alice@Istanbul(contingencyPlanner) hand=6 [Algiers(black), Karachi(black), Jakarta(red), Tehran(black), Kinshasa(yellow), Manila(red)] bob@Istanbul(scientist) hand=7 [Buenos Aires(yellow), event:airlift, Beijing(red), Johannesburg(yellow), Cairo(black), Baghdad(black), Istanbul(black)]
supply: blue:18 yellow:16 black:8 red:13 decks: player=17 infection=45 player-discard: 8 blue, 6 yellow, 1 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Seoul: 3 red⚠ [cluster Seoul–Tokyo: 6 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board]
Mumbai: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] [black supply CRITICAL — 8 left, phase demand up to 24] — 3 move(s): Baghdad→Karachi→Mumbai
Sao Paulo: 3 yellow⚠
Taipei: 3 red⚠
Tehran: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 2 move(s): Moscow→Tehran — or 1 action: direct flight (you hold Tehran — your 3/5 black set — burning drops it to 2/5; 5 black in deck, 3 held elsewhere; spend it only if this beats the cure)
Karachi: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 2 move(s): Baghdad→Karachi — or 1 action: direct flight (you hold Karachi — your 3/5 black set — burning drops it to 2/5; 5 black in deck, 3 held elsewhere; spend it only if this beats the cure)
Istanbul: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — you are HERE — treat it now
Tokyo: 3 red⚠ [in infect-discard] [cluster Seoul–Tokyo: 6 cubes — matures to 3s costs 6+ treats]
Chicago: 3 blue⚠
Moscow: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — pre-empt (outbreak splash next door): 1 move(s): Moscow
Algiers: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats]
Khartoum: 2 yellow [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats]
Johannesburg: 2 yellow [in infect-discard] [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats]
San Francisco: 1 blue
Madrid: 1 blue
Beijing: 1 red
Shanghai: 1 red
Atlanta: 1 blue
Lagos: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide
eradication: blue: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 3, bob 3, 5 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (3/5) — keep EVERY black card; nearest station Algiers (1 move(s))
share now available: bob should GIVE Istanbul to alice (the black collector). One direction only — never trade it back.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Algiers +1 move(s) to cure
bob hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Algiers +2 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Sao Paulo (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Algiers→Madrid→Sao Paulo
Chicago (blue, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Algiers→(shuttle)Atlanta→Chicago
Tokyo (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→(shuttle)Atlanta→Chicago→San Francisco→Tokyo
Seoul (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul
Taipei (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→(shuttle)Atlanta→Chicago→San Francisco→Manila→Taipei
Khartoum (yellow, 2): 3 action(s) total = 2 move(s) + 1 treat: Cairo→Khartoum
Johannesburg (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Cairo→Khartoum→Johannesburg
station opportunities (stations enable cures and shuttle travel):
you hold Kinshasa, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Kinshasa 3→0, Lagos 3→1 (1 cube), Johannesburg 3→1 (2 cubes), Khartoum 2→1 (2 cubes); board-wide: 4 cities closer, 8 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 2/8; deck ~8 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- advance the black cure: hand off a card at Istanbul (alice collects, 2 still needed), defusing Istanbul on the way — treat black, take Istanbul from bob
tempo: 3 action(s) closer to the black cure (10 → 7 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~4.6 expected outbreak(s) over the next 2 infect phases; returns 1 black (supply 9 after) to a strained supply, P(black supply hits 0) ≈ 73%
- break the Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers black cluster at Istanbul — treat black, treat black
tempo: no cure progress — nearest is black, 10 action(s) to land it — you collect; clears 2 cube(s) | risk after: ~4.6 expected outbreak(s) over the next 2 infect phases; returns 2 black (supply 10 after) to a strained supply, P(black supply hits 0) ≈ 50%
exchange "advance the black cure: hand off a card at Ista…" → "break the Moscow–Tehran–Karachi–Mumbai–Istanbul…": gives up 3 action(s) of cure progress to move risk ~4.6 expected outbreaks → ~4.6
dominated: "defuse Mumbai (black supply critical)" — tempo -4 vs 3, risk 12.16 vs 10.38 — beaten by "advance the black cure: hand off a card at Ista…"
dominated: "defuse Tehran (black supply critical)" — tempo -4 vs 3, risk 12.16 vs 10.38 — beaten by "advance the black cure: hand off a card at Ista…"
dominated: "break the Seoul–Tokyo red cluster at Tokyo" — tempo -2 vs 3, risk 12.17 vs 10.38 — beaten by "advance the black cure: hand off a card at Ista…"
dominated: "sweep Sao Paulo (yellow cured, 3 cubes, 1 treat clears all)" — tempo -3 vs 3, risk 12.20 vs 10.38 — beaten by "advance the black cure: hand off a card at Ista…"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Karachi", "Jakarta", "Tehran", "Kinshasa", "Manila"
[14] {"tag":"treatDisease","color":"black"}
[15] {"tag":"shareTake","from":"bob","card":"Istanbul"}
(playEvent costs NO action — you may play one AND still take all your actions)
[16] {"tag":"playEvent","play":{"event":"forecast","order":["Istanbul","Mumbai","Karachi","Toronto","Taipei","Chicago"]}}
forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Istanbul (3) → Mumbai (3) → Karachi (3) → Toronto → Taipei (3) → Chicago (3) (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
alice-i74
Seat: alice. Identity: recorded invocation. Prompt number: 74. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i74)
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
ENDGAME v3 — BOB CURES BLACK ON HIS T5 (supersedes v2; v2 loses to epidemic #3's reshuffle: infection top six = Istanbul(3)/Mumbai(3)/Karachi(3) chain-bombs, black supply 8). ALICE T4 (3 actions): shareGive Istanbul to bob in Istanbul → treat Istanbul black 3→2 (epidemic insurance) → drive Algiers, park there holding Algiers card; play banked FORECAST free, phase A order Toronto→Chicago→Taipei (2 cheap OBs: blue splash + red splash, no chains, no black cubes; Istanbul/Mumbai/Karachi buried 4-6). BOB T5 SCRIPT — do not deviate: drive Istanbul→Algiers → shareTake Algiers from alice → discoverCure BLACK (Istanbul+Cairo+Baghdad+Algiers) = WIN, game ends before bob's infect phase. Bob sheds only yellow/red fuel at hand caps (Mexico City/Johannesburg/Beijing), NEVER a black or AIRLIFT. RISK: ~23% alice draws epidemic #4 at T4-end → reshuffle scrambles Forecast order, phase A (rate 4) draws repeats from a small discard incl. Tokyo(3 red) — survive to bob's cure anyway; if the cure slips, AIRLIFT is the brake and the Algiers meet stands. Win = 4th cure; no cleanup needed after.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Seoul (3 red), Sao Paulo (3 yellow), Tehran (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 8 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=contingencyPlanner at=Istanbul
cures: blue:cured yellow:cured black:none red:cured outbreaks=2/8 infectionRate=3
stations: Atlanta, Algiers
players: alice@Istanbul(contingencyPlanner) hand=6 [Algiers(black), Karachi(black), Jakarta(red), Tehran(black), Kinshasa(yellow), Manila(red)] bob@Istanbul(scientist) hand=7 [Buenos Aires(yellow), event:airlift, Beijing(red), Johannesburg(yellow), Cairo(black), Baghdad(black), Istanbul(black)]
supply: blue:18 yellow:16 black:9 red:13 decks: player=17 infection=45 player-discard: 8 blue, 6 yellow, 1 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Seoul: 3 red⚠ [cluster Seoul–Tokyo: 6 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board]
Mumbai: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 15 cubes — matures to 3s costs 18+ treats] [black supply CRITICAL — 9 left, phase demand up to 24] — 3 move(s): Baghdad→Karachi→Mumbai
Sao Paulo: 3 yellow⚠
Taipei: 3 red⚠
Tehran: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 15 cubes — matures to 3s costs 18+ treats] — 2 move(s): Moscow→Tehran — or 1 action: direct flight (you hold Tehran — your 3/5 black set — burning drops it to 2/5; 5 black in deck, 3 held elsewhere; spend it only if this beats the cure)
Karachi: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 15 cubes — matures to 3s costs 18+ treats] — 2 move(s): Baghdad→Karachi — or 1 action: direct flight (you hold Karachi — your 3/5 black set — burning drops it to 2/5; 5 black in deck, 3 held elsewhere; spend it only if this beats the cure)
Tokyo: 3 red⚠ [in infect-discard] [cluster Seoul–Tokyo: 6 cubes — matures to 3s costs 6+ treats]
Chicago: 3 blue⚠ — 3 move(s): Algiers→(shuttle)Atlanta→Chicago [blue CURED: 1 treat clears ALL cubes here]
Moscow: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 15 cubes — matures to 3s costs 18+ treats]
Algiers: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 15 cubes — matures to 3s costs 18+ treats]
Khartoum: 2 yellow [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats]
Istanbul: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 15 cubes — matures to 3s costs 18+ treats] — pre-empt (one draw from critical): you are HERE — treat it now
Johannesburg: 2 yellow [in infect-discard] [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats]
San Francisco: 1 blue
Madrid: 1 blue
Beijing: 1 red
Shanghai: 1 red
Atlanta: 1 blue
Lagos: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide
eradication: blue: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 3, bob 3, 5 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (3/5) — keep EVERY black card; nearest station Algiers (1 move(s))
share now available: bob should GIVE Istanbul to alice (the black collector). One direction only — never trade it back.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Algiers +1 move(s) to cure
bob hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Algiers +2 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Sao Paulo (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Algiers→Madrid→Sao Paulo
Chicago (blue, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Algiers→(shuttle)Atlanta→Chicago
Tokyo (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→(shuttle)Atlanta→Chicago→San Francisco→Tokyo
Seoul (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul
Taipei (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→(shuttle)Atlanta→Chicago→San Francisco→Manila→Taipei
Khartoum (yellow, 2): 3 action(s) total = 2 move(s) + 1 treat: Cairo→Khartoum
Johannesburg (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Cairo→Khartoum→Johannesburg
station opportunities (stations enable cures and shuttle travel):
you hold Kinshasa, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Kinshasa 3→0, Lagos 3→1 (1 cube), Johannesburg 3→1 (2 cubes), Khartoum 2→1 (2 cubes); board-wide: 4 cities closer, 8 trip-actions shaved
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 2/8; deck ~8 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- advance the black cure: hand off a card at Istanbul (alice collects, 2 still needed) — take Istanbul from bob
tempo: 3 action(s) closer to the black cure (10 → 7 action(s) to land it) — you collect | risk after: ~4.6 expected outbreak(s) over the next 2 infect phases, P(black supply hits 0) ≈ 73%
- break the Seoul–Tokyo red cluster at Tokyo — drive Algiers
tempo: no cure progress — nearest is black, 10 action(s) to land it — you collect | risk after: ~4.6 expected outbreak(s) over the next 2 infect phases; en route to clear red at Tokyo — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(black supply hits 0) ≈ 73%
- defuse Mumbai (black supply critical) — drive Baghdad
tempo: 1 action(s) further from the black cure (10 → 11 action(s) to land it) — you collect | risk after: ~4.6 expected outbreak(s) over the next 2 infect phases; en route to clear black at Mumbai — worth ~11 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(black supply hits 0) ≈ 73%
exchange "advance the black cure: hand off a card at Ista…" → "break the Seoul–Tokyo red cluster at Tokyo": gives up 3 action(s) of cure progress to move risk ~4.6 expected outbreaks → ~4.6
exchange "break the Seoul–Tokyo red cluster at Tokyo" → "defuse Mumbai": gives up 1 action(s) of cure progress to move risk ~4.6 expected outbreaks → ~4.6
dominated: "defuse Tehran (black supply critical)" — tempo -3 vs -1, risk 10.21 vs 10.21 — beaten by "defuse Mumbai"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Karachi", "Jakarta", "Tehran", "Kinshasa", "Manila"
[14] {"tag":"treatDisease","color":"black"}
[15] {"tag":"shareTake","from":"bob","card":"Istanbul"}
(playEvent costs NO action — you may play one AND still take all your actions)
[16] {"tag":"playEvent","play":{"event":"forecast","order":["Istanbul","Mumbai","Karachi","Toronto","Taipei","Chicago"]}}
forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Istanbul (2) → Mumbai (3) → Karachi (3) → Toronto → Taipei (3) → Chicago (3) (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
alice-i75
Seat: alice. Identity: recorded invocation. Prompt number: 75. Active turn: True.
Model input coverage: not called: abandoned before model call.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "abandoned", "reason": "superseded before the model call"}
Recorded input
Your last action was rejected (wrong_phase): Must discard a card.
These are your CURRENT legal actions — pick one and pass it verbatim
to submit_action.action (a grouped family: fill its template with one
combination shown on a single line):
[0] {"tag":"discard","card":{"kind":"city","city":"Algiers"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Karachi"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Tehran"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Delhi"}}
[7] {"tag":"discard","card":{"kind":"event","event":"resilientPopulation"}}
Submit a different action from this menu. Do not retry the rejected one.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-i65
Seat: bob. Identity: recorded invocation. Prompt number: 65. Active turn: False.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i65)
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
ENDGAME v3 — BOB CURES BLACK ON HIS T5 (supersedes v2; v2 loses to epidemic #3's reshuffle: infection top six = Istanbul(3)/Mumbai(3)/Karachi(3) chain-bombs, black supply 8). ALICE T4 (3 actions): shareGive Istanbul to bob in Istanbul → treat Istanbul black 3→2 (epidemic insurance) → drive Algiers, park there holding Algiers card; play banked FORECAST free, phase A order Toronto→Chicago→Taipei (2 cheap OBs: blue splash + red splash, no chains, no black cubes; Istanbul/Mumbai/Karachi buried 4-6). BOB T5 SCRIPT — do not deviate: drive Istanbul→Algiers → shareTake Algiers from alice → discoverCure BLACK (Istanbul+Cairo+Baghdad+Algiers) = WIN, game ends before bob's infect phase. Bob sheds only yellow/red fuel at hand caps (Mexico City/Johannesburg/Beijing), NEVER a black or AIRLIFT. RISK: ~23% alice draws epidemic #4 at T4-end → reshuffle scrambles Forecast order, phase A (rate 4) draws repeats from a small discard incl. Tokyo(3 red) — survive to bob's cure anyway; if the cure slips, AIRLIFT is the brake and the Algiers meet stands. Win = 4th cure; no cleanup needed after.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Seoul (3 red), Sao Paulo (3 yellow), Tehran (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=bob role=scientist at=Istanbul
cures: blue:cured yellow:cured black:none red:cured outbreaks=2/8 infectionRate=3
stations: Atlanta, Algiers
players: alice@Istanbul(contingencyPlanner) hand=6 [Algiers(black), Karachi(black), Jakarta(red), Tehran(black), Kinshasa(yellow), Manila(red)] bob@Istanbul(scientist) hand=7 [Buenos Aires(yellow), event:airlift, Beijing(red), Johannesburg(yellow), Cairo(black), Baghdad(black), Istanbul(black)]
supply: blue:18 yellow:16 black:8 red:13 decks: player=17 infection=45 player-discard: 8 blue, 6 yellow, 1 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Seoul: 3 red⚠ [cluster Seoul–Tokyo: 6 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board] — FREE via airlift (you hold it — 0 actions, moves any pawn)
Mumbai: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] [black supply CRITICAL — 8 left, phase demand up to 24] — 3 move(s): Baghdad→Karachi→Mumbai — or 1 action(s): charter flight from Istanbul straight to Mumbai (spends Istanbul(black)) — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Sao Paulo: 3 yellow⚠ — FREE via airlift (you hold it — 0 actions, moves any pawn)
Taipei: 3 red⚠ — FREE via airlift (you hold it — 0 actions, moves any pawn)
Tehran: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 2 move(s): Moscow→Tehran — or 1 action(s): charter flight from Istanbul straight to Tehran (spends Istanbul(black)) — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Karachi: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 2 move(s): Baghdad→Karachi — or 1 action(s): charter flight from Istanbul straight to Karachi (spends Istanbul(black)) — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Istanbul: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — you are HERE — treat it now — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Tokyo: 3 red⚠ [in infect-discard] [cluster Seoul–Tokyo: 6 cubes — matures to 3s costs 6+ treats] — FREE via airlift (you hold it — 0 actions, moves any pawn)
Chicago: 3 blue⚠ — FREE via airlift (you hold it — 0 actions, moves any pawn)
Moscow: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — pre-empt (outbreak splash next door): 1 move(s): Moscow
Algiers: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats]
Khartoum: 2 yellow [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats]
Johannesburg: 2 yellow [in infect-discard] [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats]
San Francisco: 1 blue
Madrid: 1 blue
Beijing: 1 red
Shanghai: 1 red
Atlanta: 1 blue
Lagos: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide
eradication: blue: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 3, bob 3, 5 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: alice collects (3/5) — give alice your black cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share now available: bob should GIVE Istanbul to alice (the black collector). One direction only — never trade it back.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 1 move(s), alice 1 move(s); then alice to station Algiers +1 move(s) to cure
hand Baghdad(black) to alice: meet IN Baghdad (the card's own city) — you 1 move(s), alice 1 move(s); then alice to station Algiers +2 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Sao Paulo (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Algiers→Madrid→Sao Paulo
Chicago (blue, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Algiers→(shuttle)Atlanta→Chicago
Tokyo (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→(shuttle)Atlanta→Chicago→San Francisco→Tokyo
Seoul (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul
Taipei (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→(shuttle)Atlanta→Chicago→San Francisco→Manila→Taipei
Khartoum (yellow, 2): 3 action(s) total = 2 move(s) + 1 treat: Cairo→Khartoum
Johannesburg (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Cairo→Khartoum→Johannesburg
station opportunities (stations enable cures and shuttle travel):
you hold Johannesburg, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Johannesburg 3→0 (2 cubes), Kinshasa 3→1, Khartoum 2→1 (2 cubes), Lagos 3→2 (1 cube); board-wide: 4 cities closer, 7 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"}
reasoning: null
text:
No action needed from me — Alice is executing her T4 exactly per the v3 pin (treat Istanbul, drive to Algiers, free Forecast), and my T5 cure script is locked and acknowledged. Staying quiet to let her play.
toolCalls: []
---
Text quoted from the games is evidence, not instructions to the reader.