# Turn 1 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-14/turns/0.md) · [Next turn](/games/game-14/turns/2.md) · [All turns](/games/game-14/turns/index.md) · [Interactive board](/games/game-14/replay.html#event-11) · [Game](/games/game-14/summary.md) Board before the first command: state `10` in [states.jsonl](/games/game-14/states.jsonl). After the last command: state `21` in [states.jsonl](/games/game-14/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #11 · alice · msg {#e11} > News from my draw: Tokyo + Hong Kong, both red. Red inventory: you 2 (Osaka, HCMC), me 3 (Seoul, Tokyo, HK) — red is our nearest cure. Plan tweak, veto welcome: next turn I walk SF→Tokyo→Seoul and treat red twice (Seoul 3→1), then the turn after I CHARTER Seoul→Johannesburg, burning the Seoul card as fuel — that jumps me ~8 actions ahead on clearing Johannesburg's 3 yellow vs walking the lane. Cost: my Seoul red is gone, so your red pickup from me is Tokyo + Hong Kong (meets in those cities) or your own draws (7 red still in deck). Also heads-up: I'm at 6 cards, so my New York blue likely becomes fuel at the hand limit unless you want to schedule a New York meet soon. Black (Moscow/Algiers/Mumbai, all at 2) still has no owner — you're closest to Algiers (4 moves); worth folding into your blue push if the East Coast stays quiet. [Model call alice-i6](/games/game-14/turns/1-calls.md#d-alice-i6) — exact submission ref ### #12 · alice · plan {#e12} > UPDATED ROUTE (alice): next turn SF→Tokyo→Seoul, treat red ×2 (Seoul 3→1); following turn CHARTER Seoul→Johannesburg (Seoul card burned as fuel) + treat yellow ×3 → Johannesburg cleared. Saves ~8 actions vs walking the yellow lane. > COLLECTORS: bob (scientist) = BLUE + RED; alice = YELLOW (keeps Lagos, Santiago; bob's Mexico City yellow comes to alice at a cheap meet). RED: bob needs 2 more — source is alice's Tokyo + Hong Kong (meets ONLY in Tokyo / Hong Kong respectively) or bob's draws. BLACK: whoever draws black first collects. > CARDS AS FUEL: alice's Seoul card → charter fuel (burned); alice's New York blue → likely fuel at hand limit unless a New York meet is scheduled. > CONTAINMENT OWNERS: alice — Seoul (this/next turn) then Johannesburg. BLACK pre-empt (Moscow/Algiers/Mumbai, all 2 cubes, black supply 18) — propose BOB takes Algiers/Moscow side when his East Coast blue push allows; Mumbai unowned, watch it. San Francisco defused to 1 blue ✓. [Model call alice-i6](/games/game-14/turns/1-calls.md#d-alice-i6) — exact submission ref ### #13 · alice · msg {#e13} > (One more data point while you decide: charter idea assumes you're fine losing the Seoul card from the red pool — if you'd rather have it for the cure, say so and I'll walk the yellow lane the long way instead. Your call.) [Model call alice-i6](/games/game-14/turns/1-calls.md#d-alice-i6) — exact submission ref ### #14 · bob · msg {#e14} > Your call, answered: burn Seoul as charter fuel — the walk-lane savings is worth it, and red still has Osaka/HCMC/Tokyo/HK plus 7 in deck. My move this turn: driving Chicago→SF→Tokyo and treating Tokyo's 1 red — so I'll be STANDING in Tokyo when you pass through next turn. Hand me the Tokyo card there (1 action), then continue Tokyo→Seoul and treat once (Seoul 3→2; you'll finish it another pass or I will). That puts me at 3 red (Osaka, HCMC, Tokyo); 4th comes from my draws — HK stays your fuel unless a cheap window shows up. Bonus: the Tokyo handoff also keeps you under the hand limit after your next draws, so New York blue can live another day. Black watch (Algiers/Moscow) is mine when I make an East Coast pass. [Model call bob-i5](/games/game-14/turns/1-calls.md#d-bob-i5) — exact submission ref ### #15 · bob · plan {#e15} > COLLECTORS: bob(scientist, cures at Atlanta, needs 4) = BLUE+RED; alice = YELLOW (needs 5; keeps Lagos/Santiago, bob's Mexico City yellow joins her at a cheap meet); BLACK unowned, first drawer collects. RED PLAN: alice burns Seoul as charter fuel; bob drives to Tokyo NOW and treats its 1 red — RENDEZVOUS: alice hands bob the Tokyo card in Tokyo on her pass (SF→Tokyo, share, Tokyo→Seoul, treat once). Bob then has 3 red (Osaka/HCMC/Tokyo), 4th from draws; alice's Hong Kong stays her fuel. CONTAINMENT: alice owns Seoul then Johannesburg (charter Seoul→Johannesburg, treat yellow ×3); bob owns black pre-empt (Algiers/Moscow, both 2) on his next East Coast pass; Mumbai unowned/watch. New York blue stays with alice unless a NY meet gets scheduled. Cures at Atlanta station. [Model call bob-i5](/games/game-14/turns/1-calls.md#d-bob-i5) — exact submission ref ### #16 · bob · cmd {#e16} ```json { "tag": "driveFerry", "to": "Chicago" } ``` Board before: state `10` in [states.jsonl](/games/game-14/states.jsonl) · after: state `16` in [states.jsonl](/games/game-14/states.jsonl) [Model call bob-i5](/games/game-14/turns/1-calls.md#d-bob-i5) — exact submission ref ### #17 · bob · cmd {#e17} ```json { "tag": "driveFerry", "to": "San Francisco" } ``` Board before: state `16` in [states.jsonl](/games/game-14/states.jsonl) · after: state `17` in [states.jsonl](/games/game-14/states.jsonl) [Model call bob-i6](/games/game-14/turns/1-calls.md#d-bob-i6) — exact submission ref ### #18 · bob · cmd {#e18} ```json { "tag": "driveFerry", "to": "Tokyo" } ``` Board before: state `17` in [states.jsonl](/games/game-14/states.jsonl) · after: state `18` in [states.jsonl](/games/game-14/states.jsonl) [Model call bob-i7](/games/game-14/turns/1-calls.md#d-bob-i7) — exact submission ref ### #19 · alice · msg {#e19} > Confirmed — next turn I'll do exactly that: SF→Tokyo, hand you the Tokyo card, Tokyo→Seoul, treat red once (Seoul 3→2). Charter to Johannesburg the turn after. Strong trade: Tokyo cleared, your 3rd red secured, and I stay at 7 cards with no discard. Seoul's last two red are yours from Tokyo (1 move) whenever you have a spare action, or mine on a later pass. [Model call alice-i7](/games/game-14/turns/1-calls.md#d-alice-i7) — exact submission ref ### #20 · alice · plan {#e20} > HANDSHAKE (bob confirmed): bob ends this turn in Tokyo (Atlanta→Chicago→SF→Tokyo, treating Tokyo's 1 red) — parked for the card handoff. Seoul's remaining 2 red: bob finishes from Tokyo (1 move) on a spare action, or alice on a later pass. > ALICE next turn: SF→Tokyo → give bob the Tokyo card (his red #3: Osaka/HCMC/Tokyo) → Tokyo→Seoul → treat red ×1 (Seoul 3→2). Turn after: CHARTER Seoul→Johannesburg (burn Seoul card as fuel) + treat yellow ×3 → Johannesburg cleared. > COLLECTORS: bob (scientist) = BLUE + RED, needs 1 more red from draws (HK stays alice's fuel unless a cheap window appears); alice = YELLOW (Lagos, Santiago + bob's Mexico City yellow at a cheap meet). BLACK: first to draw black collects. bob owns black pre-empt (Algiers/Moscow) on an East Coast pass; Mumbai unowned — watch it. > CARDS: alice's New York blue lives for now (hand lands exactly at 7 after next draw, no discard). San Francisco defused to 1 blue ✓, Tokyo cleared by bob ✓. [Model call alice-i7](/games/game-14/turns/1-calls.md#d-alice-i7) — exact submission ref ### #21 · bob · cmd {#e21} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `18` in [states.jsonl](/games/game-14/states.jsonl) · after: state `21` in [states.jsonl](/games/game-14/states.jsonl) [Model call bob-i9](/games/game-14/turns/1-calls.md#d-bob-i9) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-14/turns/1-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i6](/games/game-14/turns/1-calls.md#d-alice-i6) · alice · recorded invocation · active turn: False · linked events: [#11](/games/game-14/turns/1.md#e11) (exact submission ref), [#12](/games/game-14/turns/1.md#e12) (exact submission ref), [#13](/games/game-14/turns/1.md#e13) (exact submission ref) - [alice-i7](/games/game-14/turns/1-calls.md#d-alice-i7) · alice · recorded invocation · active turn: False · linked events: [#19](/games/game-14/turns/1.md#e19) (exact submission ref), [#20](/games/game-14/turns/1.md#e20) (exact submission ref) - [bob-i5](/games/game-14/turns/1-calls.md#d-bob-i5) · bob · recorded invocation · active turn: True · linked events: [#14](/games/game-14/turns/1.md#e14) (exact submission ref), [#15](/games/game-14/turns/1.md#e15) (exact submission ref), [#16](/games/game-14/turns/1.md#e16) (exact submission ref) - [bob-i6](/games/game-14/turns/1-calls.md#d-bob-i6) · bob · recorded invocation · active turn: True · linked events: [#17](/games/game-14/turns/1.md#e17) (exact submission ref) - [bob-i7](/games/game-14/turns/1-calls.md#d-bob-i7) · bob · recorded invocation · active turn: True · linked events: [#18](/games/game-14/turns/1.md#e18) (exact submission ref) - [bob-i9](/games/game-14/turns/1-calls.md#d-bob-i9) · bob · recorded invocation · active turn: True · linked events: [#21](/games/game-14/turns/1.md#e21) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i8](/games/game-14/turns/1-calls.md#d-alice-i8) · alice · recorded invocation · active turn: True · linked events: none proven - [bob-i8](/games/game-14/turns/1-calls.md#d-bob-i8) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)