# Turn 1 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 1](/games/game-14/turns/1.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-14/decisions.jsonl). [Previous turn's calls](/games/game-14/turns/0-calls.md) · [Next turn's calls](/games/game-14/turns/2-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-i6 {#d-alice-i6} Seat: alice. Identity: recorded invocation. Prompt number: 6. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-14/harness/alice-system.txt) · [Tool schemas](/games/game-14/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-14/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-14/requests.jsonl) (decision `alice-i6`) **Linked accepted events** - [Event #11](/games/game-14/turns/1.md#e11) — exact submission ref - [Event #12](/games/game-14/turns/1.md#e12) — exact submission ref - [Event #13](/games/game-14/turns/1.md#e13) — exact submission ref **Recorded submissions and refusals** - message after #10: {"text": "News from my draw: Tokyo + Hong Kong, both red. Red inventory: you 2 (Osaka, HCMC), me 3 (Seoul, Tokyo, HK) — red is our nearest cure. Plan tweak, veto welcome: next turn I walk SF→Tokyo→Seoul and treat red twice (Seoul 3→1), then the turn after I CHARTER Seoul→Johannesburg, burning the Seoul card as fuel — that jumps me ~8 actions ahead on clearing Johannesburg's 3 yellow vs walking the lane. Cost: my Seoul red is gone, so your red pickup from me is Tokyo + Hong Kong (meets in those cities) or your own draws (7 red still in deck). Also heads-up: I'm at 6 cards, so my New York blue likely becomes fuel at the hand limit unless you want to schedule a New York meet soon. Black (Moscow/Algiers/Mumbai, all at 2) still has no owner — you're closest to Algiers (4 moves); worth folding into your blue push if the East Coast stays quiet."} — {"applied": 11}. Board before: state `10` in [states.jsonl](/games/game-14/states.jsonl) · after: state `10` in [states.jsonl](/games/game-14/states.jsonl) - plan after #11: {"text": "UPDATED ROUTE (alice): next turn SF→Tokyo→Seoul, treat red ×2 (Seoul 3→1); following turn CHARTER Seoul→Johannesburg (Seoul card burned as fuel) + treat yellow ×3 → Johannesburg cleared. Saves ~8 actions vs walking the yellow lane.\nCOLLECTORS: bob (scientist) = BLUE + RED; alice = YELLOW (keeps Lagos, Santiago; bob's Mexico City yellow comes to alice at a cheap meet). RED: bob needs 2 more — source is alice's Tokyo + Hong Kong (meets ONLY in Tokyo / Hong Kong respectively) or bob's draws. BLACK: whoever draws black first collects.\nCARDS AS FUEL: alice's Seoul card → charter fuel (burned); alice's New York blue → likely fuel at hand limit unless a New York meet is scheduled.\nCONTAINMENT OWNERS: alice — Seoul (this/next turn) then Johannesburg. BLACK pre-empt (Moscow/Algiers/Mumbai, all 2 cubes, black supply 18) — propose BOB takes Algiers/Moscow side when his East Coast blue push allows; Mumbai unowned, watch it. San Francisco defused to 1 blue ✓."} — {"applied": 12}. Board before: state `10` in [states.jsonl](/games/game-14/states.jsonl) · after: state `10` in [states.jsonl](/games/game-14/states.jsonl) - message after #12: {"text": "(One more data point while you decide: charter idea assumes you're fine losing the Seoul card from the red pool — if you'd rather have it for the cure, say so and I'll walk the yellow lane the long way instead. Your call.)"} — {"applied": 13}. Board before: state `10` in [states.jsonl](/games/game-14/states.jsonl) · after: state `10` in [states.jsonl](/games/game-14/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned this turn): COLLECTORS (updated per bob): bob (scientist) = BLUE + RED (holds Washington, Osaka, Ho Chi Minh City); alice = YELLOW (holds Lagos, Santiago; bob's Mexico City yellow moves to alice at a cheap meet). BLACK: whoever draws black cards first collects. Cures happen at Atlanta station. CONTAINMENT OWNERS: alice — San Francisco (3 blue) being defused NOW, then walks the yellow lane toward Johannesburg (3 yellow, frozen in infect-discard until first epidemic — clear it before that): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg, treating yellow en route. bob — East Coast blue push (picks up alice's New York blue in New York) and red collection; Seoul (3 red) stays armed for now, alice holds the Seoul card and treats/delivers it on a later pass or when bob flies red-side. Watch black supply (18): Moscow/Algiers/Mumbai at 2. NEXT MEET: no fixed rendezvous — fold card swaps into travel each player is already doing (New York for the blue card, Mexico City yellow when paths cross). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=contingencyPlanner at=San Francisco cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@San Francisco(contingencyPlanner) hand=6 [New York(blue), Seoul(red), Lagos(yellow), Santiago(yellow), Tokyo(red), Hong Kong(red)] bob@Atlanta(scientist) hand=4 [Mexico City(yellow), Ho Chi Minh City(red), Osaka(red), Washington(blue)] supply: blue:22 yellow:19 black:18 red:19 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 7 move(s): Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — or 2 action(s): go to Tokyo (1 move(s)), then charter to Johannesburg (spends Tokyo(red)) — nearer teammate: bob, 6 move(s) vs your 7 Seoul: 3 red⚠ [in infect-discard] — 2 move(s): Tokyo→Seoul — or 1 action: direct flight (you hold Seoul — red margin 8 — burnable; 7 red still in deck; spend it only if this beats the cure) Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Manila→Hong Kong→Kolkata→Delhi→Tehran→Moscow — or 2 action(s): go to Tokyo (1 move(s)), then charter to Moscow (spends Tokyo(red)) Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→Toronto→New York→Madrid→Algiers — or 2 action(s): go to Tokyo (1 move(s)), then charter to Algiers (spends Tokyo(red)) — nearer teammate: bob, 4 move(s) vs your 5 Mumbai: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Manila→Hong Kong→Kolkata→Delhi→Mumbai — or 2 action(s): go to Tokyo (1 move(s)), then charter to Mumbai (spends Tokyo(red)) San Francisco: 1 blue [in infect-discard] Tokyo: 1 red [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] Taipei: 1 red [in infect-discard] Khartoum: 1 yellow [in infect-discard] Toronto: 1 blue [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (1/4) — give bob your blue cards when you share yellow: bob collects (1/4) — give bob your yellow cards when you share black: no cards in any hand yet red: bob collects (2/4) — give bob your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand New York(blue) to bob: meet IN New York (the card's own city) — you 2 action(s) (go to Tokyo (1 move(s)), then charter to New York (spends Tokyo(red))), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure hand Tokyo(red) to bob: meet IN Tokyo (the card's own city) — you 1 move(s), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 2 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Hong Kong, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Hong Kong(red): red margin 8 — burnable; 7 red still in deck response reach — team's card-free trip to each city: Hong Kong 4→0, Kolkata 5→1, Bangkok 5→1, Delhi 6→2; board-wide: 21 cities closer, 58 trip-actions shaved you hold Tokyo, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Tokyo(red): red margin 8 — burnable; 7 red still in deck response reach — team's card-free trip to each city: Tokyo 3→0 (1 cube), Shanghai 4→1, Seoul 4→1 (3 cubes), Osaka 4→1; board-wide: 17 cities closer, 34 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"} reasoning: null text: ```text I drew Tokyo and Hong Kong — both red. That changes the board meaningfully: the team now holds 5 of the red cards (bob 2, me 3), and I'm two moves from Seoul with a charter-flight trick available (spend the Seoul card while standing in Seoul to jump straight to Johannesburg). I should tell bob now, while he's active, and update the pinned plan. ``` toolCalls: ```json {"tool": "send_message", "toolCallId": "call_2064d2225b00f06f1bed4da4602abed2", "ref": "alice:i6:call_2064d2225b00f06f1bed4da4602abed2", "input": {"text": "News from my draw: Tokyo + Hong Kong, both red. Red inventory: you 2 (Osaka, HCMC), me 3 (Seoul, Tokyo, HK) — red is our nearest cure. Plan tweak, veto welcome: next turn I walk SF→Tokyo→Seoul and treat red twice (Seoul 3→1), then the turn after I CHARTER Seoul→Johannesburg, burning the Seoul card as fuel — that jumps me ~8 actions ahead on clearing Johannesburg's 3 yellow vs walking the lane. Cost: my Seoul red is gone, so your red pickup from me is Tokyo + Hong Kong (meets in those cities) or your own draws (7 red still in deck). Also heads-up: I'm at 6 cards, so my New York blue likely becomes fuel at the hand limit unless you want to schedule a New York meet soon. Black (Moscow/Algiers/Mumbai, all at 2) still has no owner — you're closest to Algiers (4 moves); worth folding into your blue push if the East Coast stays quiet."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": "call_9a5adc7408bc1ead450915a507ff16b3", "ref": "alice:i6:call_9a5adc7408bc1ead450915a507ff16b3", "input": {"text": "UPDATED ROUTE (alice): next turn SF→Tokyo→Seoul, treat red ×2 (Seoul 3→1); following turn CHARTER Seoul→Johannesburg (Seoul card burned as fuel) + treat yellow ×3 → Johannesburg cleared. Saves ~8 actions vs walking the yellow lane.\nCOLLECTORS: bob (scientist) = BLUE + RED; alice = YELLOW (keeps Lagos, Santiago; bob's Mexico City yellow comes to alice at a cheap meet). RED: bob needs 2 more — source is alice's Tokyo + Hong Kong (meets ONLY in Tokyo / Hong Kong respectively) or bob's draws. BLACK: whoever draws black first collects.\nCARDS AS FUEL: alice's Seoul card → charter fuel (burned); alice's New York blue → likely fuel at hand limit unless a New York meet is scheduled.\nCONTAINMENT OWNERS: alice — Seoul (this/next turn) then Johannesburg. BLACK pre-empt (Moscow/Algiers/Mumbai, all 2 cubes, black supply 18) — propose BOB takes Algiers/Moscow side when his East Coast blue push allows; Mumbai unowned, watch it. San Francisco defused to 1 blue ✓."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": "ampersand-v0.1"} reasoning: null text: ```text I've advised bob and updated the pinned plan. Now waiting for his turn to finish — nothing further for me to do while he's active. ``` toolCalls: ```json {"tool": "get_state", "toolCallId": "call_b68784f1741250e3e790d8cfb09c023f", "ref": null, "input": {}, "output": {"you": "alice", "config": {"epidemicCount": 4, "handVisibility": "open"}, "phase": {"tag": "playerActions", "remaining": 4}, "currentPlayerIndex": 1, "players": [{"id": "alice", "role": "contingencyPlanner", "location": "San Francisco", "hand": {"visibility": "self", "cards": [{"kind": "city", "city": "New York"}, {"kind": "city", "city": "Seoul"}, {"kind": "city", "city": "Lagos"}, {"kind": "city", "city": "Santiago"}, {"kind": "city", "city": "Tokyo"}, {"kind": "city", "city": "Hong Kong"}]}}, {"id": "bob", "role": "scientist", "location": "Atlanta", "hand": {"visibility": "open", "cards": [{"kind": "city", "city": "Mexico City"}, {"kind": "city", "city": "Ho Chi Minh City"}, {"kind": "city", "city": "Osaka"}, {"kind": "city", "city": "Washington"}]}}], "infection": {"Johannesburg": {"yellow": 3}, "Seoul": {"red": 3}, "San Francisco": {"blue": 1}, "Moscow": {"black": 2}, "Algiers": {"black": 2}, "Mumbai": {"black": 2}, "Tokyo": {"red": 1}, "Sao Paulo": {"yellow": 1}, "Taipei": {"red": 1}, "Khartoum": {"yellow": 1}, "Toronto": {"blue": 1}}, "stations": ["Atlanta"], "supply": {"blue": 22, "yellow": 19, "black": 18, "red": 19}, "cures": {"blue": "none", "yellow": "none", "black": "none", "red": "none"}, "infectionRate": 2, "outbreaks": 0, "playerDiscard": [], "infectionDiscard": ["Johannesburg", "Seoul", "San Francisco", "Moscow", "Algiers", "Mumbai", "Tokyo", "Sao Paulo", "Taipei", "Khartoum", "Toronto"], "playerDeckCount": 47, "infectionDeckCount": 37, "skipNextInfect": false, "removedEvents": [], "removedInfectionCards": []}} ``` Step 3 · {"synthetic": false, "servedModel": "ampersand-v0.1"} reasoning: null text: ```text Board state confirmed — bob is mid-turn with his 4 actions still to spend, and my advisory plus updated pin are already delivered. Nothing more for me to do until my turn comes around. ``` toolCalls: ```json {"tool": "send_message", "toolCallId": "call_5b46973698f30d4f410f085935e9f17c", "ref": "alice:i6:call_5b46973698f30d4f410f085935e9f17c", "input": {"text": "(One more data point while you decide: charter idea assumes you're fine losing the Seoul card from the red pool — if you'd rather have it for the cure, say so and I'll walk the yellow lane the long way instead. Your call.)"}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}} ``` Step 4 · {"synthetic": false, "servedModel": "ampersand-v0.1"} reasoning: null text: ```text I'll stop here and wait for bob to finish his turn. My advisory, the Seoul-card caveat, and the updated pinned plan are all with him; when my turn comes I'll execute the Seoul defuse → charter to Johannesburg line unless he vetoes. ``` toolCalls: [] ### alice-i7 {#d-alice-i7} Seat: alice. Identity: recorded invocation. Prompt number: 7. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-14/harness/alice-system.txt) · [Tool schemas](/games/game-14/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-14/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-14/requests.jsonl) (decision `alice-i7`) **Linked accepted events** - [Event #19](/games/game-14/turns/1.md#e19) — exact submission ref - [Event #20](/games/game-14/turns/1.md#e20) — exact submission ref **Recorded submissions and refusals** - message after #18: {"text": "Confirmed — next turn I'll do exactly that: SF→Tokyo, hand you the Tokyo card, Tokyo→Seoul, treat red once (Seoul 3→2). Charter to Johannesburg the turn after. Strong trade: Tokyo cleared, your 3rd red secured, and I stay at 7 cards with no discard. Seoul's last two red are yours from Tokyo (1 move) whenever you have a spare action, or mine on a later pass."} — {"applied": 19}. Board before: state `18` in [states.jsonl](/games/game-14/states.jsonl) · after: state `18` in [states.jsonl](/games/game-14/states.jsonl) - plan after #19: {"text": "HANDSHAKE (bob confirmed): bob ends this turn in Tokyo (Atlanta→Chicago→SF→Tokyo, treating Tokyo's 1 red) — parked for the card handoff. Seoul's remaining 2 red: bob finishes from Tokyo (1 move) on a spare action, or alice on a later pass.\nALICE next turn: SF→Tokyo → give bob the Tokyo card (his red #3: Osaka/HCMC/Tokyo) → Tokyo→Seoul → treat red ×1 (Seoul 3→2). Turn after: CHARTER Seoul→Johannesburg (burn Seoul card as fuel) + treat yellow ×3 → Johannesburg cleared.\nCOLLECTORS: bob (scientist) = BLUE + RED, needs 1 more red from draws (HK stays alice's fuel unless a cheap window appears); alice = YELLOW (Lagos, Santiago + bob's Mexico City yellow at a cheap meet). BLACK: first to draw black collects. bob owns black pre-empt (Algiers/Moscow) on an East Coast pass; Mumbai unowned — watch it.\nCARDS: alice's New York blue lives for now (hand lands exactly at 7 after next draw, no discard). San Francisco defused to 1 blue ✓, Tokyo cleared by bob ✓."} — {"applied": 20}. Board before: state `18` in [states.jsonl](/games/game-14/states.jsonl) · after: state `18` in [states.jsonl](/games/game-14/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #14): Your call, answered: burn Seoul as charter fuel — the walk-lane savings is worth it, and red still has Osaka/HCMC/Tokyo/HK plus 7 in deck. My move this turn: driving Chicago→SF→Tokyo and treating Tokyo's 1 red — so I'll be STANDING in Tokyo when you pass through next turn. Hand me the Tokyo card there (1 action), then continue Tokyo→Seoul and treat once (Seoul 3→2; you'll finish it another pass or I will). That puts me at 3 red (Osaka, HCMC, Tokyo); 4th comes from my draws — HK stays your fuel unless a cheap window shows up. Bonus: the Tokyo handoff also keeps you under the hand limit after your next draws, so New York blue can live another day. Black watch (Algiers/Moscow) is mine when I make an East Coast pass. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"} reasoning: null text: ```text Bob's plan is excellent — he clears Tokyo's cube, lands in Tokyo exactly on my route, and takes the Tokyo card there for his third red. My next turn is now fully scripted: SF→Tokyo, hand him the card, on to Seoul, treat once, then charter out next turn. I'll ack and refresh the pin to match the handshake. ``` toolCalls: ```json {"tool": "send_message", "toolCallId": "call_3bfb960cae49522778c74e8a6c6442c1", "ref": "alice:i7:call_3bfb960cae49522778c74e8a6c6442c1", "input": {"text": "Confirmed — next turn I'll do exactly that: SF→Tokyo, hand you the Tokyo card, Tokyo→Seoul, treat red once (Seoul 3→2). Charter to Johannesburg the turn after. Strong trade: Tokyo cleared, your 3rd red secured, and I stay at 7 cards with no discard. Seoul's last two red are yours from Tokyo (1 move) whenever you have a spare action, or mine on a later pass."}, "output": {"sent": true, "note": "You have sent 4 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": "call_0bee90717b2c00116461c018d0286604", "ref": "alice:i7:call_0bee90717b2c00116461c018d0286604", "input": {"text": "HANDSHAKE (bob confirmed): bob ends this turn in Tokyo (Atlanta→Chicago→SF→Tokyo, treating Tokyo's 1 red) — parked for the card handoff. Seoul's remaining 2 red: bob finishes from Tokyo (1 move) on a spare action, or alice on a later pass.\nALICE next turn: SF→Tokyo → give bob the Tokyo card (his red #3: Osaka/HCMC/Tokyo) → Tokyo→Seoul → treat red ×1 (Seoul 3→2). Turn after: CHARTER Seoul→Johannesburg (burn Seoul card as fuel) + treat yellow ×3 → Johannesburg cleared.\nCOLLECTORS: bob (scientist) = BLUE + RED, needs 1 more red from draws (HK stays alice's fuel unless a cheap window appears); alice = YELLOW (Lagos, Santiago + bob's Mexico City yellow at a cheap meet). BLACK: first to draw black collects. bob owns black pre-empt (Algiers/Moscow) on an East Coast pass; Mumbai unowned — watch it.\nCARDS: alice's New York blue lives for now (hand lands exactly at 7 after next draw, no discard). San Francisco defused to 1 blue ✓, Tokyo cleared by bob ✓."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 5 of 5 messages available this turn."}} ``` ### bob-i5 {#d-bob-i5} Seat: bob. Identity: recorded invocation. Prompt number: 5. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-14/harness/bob-system.txt) · [Tool schemas](/games/game-14/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-14/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-14/requests.jsonl) (decision `bob-i5`) **Linked accepted events** - [Event #14](/games/game-14/turns/1.md#e14) — exact submission ref - [Event #15](/games/game-14/turns/1.md#e15) — exact submission ref - [Event #16](/games/game-14/turns/1.md#e16) — exact submission ref **Recorded submissions and refusals** - message after #13: {"text": "Your call, answered: burn Seoul as charter fuel — the walk-lane savings is worth it, and red still has Osaka/HCMC/Tokyo/HK plus 7 in deck. My move this turn: driving Chicago→SF→Tokyo and treating Tokyo's 1 red — so I'll be STANDING in Tokyo when you pass through next turn. Hand me the Tokyo card there (1 action), then continue Tokyo→Seoul and treat once (Seoul 3→2; you'll finish it another pass or I will). That puts me at 3 red (Osaka, HCMC, Tokyo); 4th comes from my draws — HK stays your fuel unless a cheap window shows up. Bonus: the Tokyo handoff also keeps you under the hand limit after your next draws, so New York blue can live another day. Black watch (Algiers/Moscow) is mine when I make an East Coast pass."} — {"applied": 14}. Board before: state `10` in [states.jsonl](/games/game-14/states.jsonl) · after: state `10` in [states.jsonl](/games/game-14/states.jsonl) - plan after #14: {"text": "COLLECTORS: bob(scientist, cures at Atlanta, needs 4) = BLUE+RED; alice = YELLOW (needs 5; keeps Lagos/Santiago, bob's Mexico City yellow joins her at a cheap meet); BLACK unowned, first drawer collects. RED PLAN: alice burns Seoul as charter fuel; bob drives to Tokyo NOW and treats its 1 red — RENDEZVOUS: alice hands bob the Tokyo card in Tokyo on her pass (SF→Tokyo, share, Tokyo→Seoul, treat once). Bob then has 3 red (Osaka/HCMC/Tokyo), 4th from draws; alice's Hong Kong stays her fuel. CONTAINMENT: alice owns Seoul then Johannesburg (charter Seoul→Johannesburg, treat yellow ×3); bob owns black pre-empt (Algiers/Moscow, both 2) on his next East Coast pass; Mumbai unowned/watch. New York blue stays with alice unless a NY meet gets scheduled. Cures at Atlanta station."} — {"applied": 15}. Board before: state `10` in [states.jsonl](/games/game-14/states.jsonl) · after: state `10` in [states.jsonl](/games/game-14/states.jsonl) - command after #15: {"action": {"tag": "driveFerry", "to": "Chicago"}} — {"applied": 16}. Board before: state `10` in [states.jsonl](/games/game-14/states.jsonl) · after: state `16` in [states.jsonl](/games/game-14/states.jsonl) **Lifecycle evidence** ```json {"kind": "supersede", "hit": false, "reason": "second_pool_message"} ``` **Recorded input** ```text POOL MESSAGE from alice (event #13): (One more data point while you decide: charter idea assumes you're fine losing the Seoul card from the red pool — if you'd rather have it for the cure, say so and I'll walk the yellow lane the long way instead. Your call.) ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): UPDATED ROUTE (alice): next turn SF→Tokyo→Seoul, treat red ×2 (Seoul 3→1); following turn CHARTER Seoul→Johannesburg (Seoul card burned as fuel) + treat yellow ×3 → Johannesburg cleared. Saves ~8 actions vs walking the yellow lane. COLLECTORS: bob (scientist) = BLUE + RED; alice = YELLOW (keeps Lagos, Santiago; bob's Mexico City yellow comes to alice at a cheap meet). RED: bob needs 2 more — source is alice's Tokyo + Hong Kong (meets ONLY in Tokyo / Hong Kong respectively) or bob's draws. BLACK: whoever draws black first collects. CARDS AS FUEL: alice's Seoul card → charter fuel (burned); alice's New York blue → likely fuel at hand limit unless a New York meet is scheduled. CONTAINMENT OWNERS: alice — Seoul (this/next turn) then Johannesburg. BLACK pre-empt (Moscow/Algiers/Mumbai, all 2 cubes, black supply 18) — propose BOB takes Algiers/Moscow side when his East Coast blue push allows; Mumbai unowned, watch it. San Francisco defused to 1 blue ✓. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=scientist at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@San Francisco(contingencyPlanner) hand=6 [New York(blue), Seoul(red), Lagos(yellow), Santiago(yellow), Tokyo(red), Hong Kong(red)] bob@Atlanta(scientist) hand=4 [Mexico City(yellow), Ho Chi Minh City(red), Osaka(red), Washington(blue)] supply: blue:22 yellow:19 black:18 red:19 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 6 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg Seoul: 3 red⚠ [in infect-discard] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 2 move(s) vs your 4 Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→Madrid→Algiers Mumbai: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai→Mumbai — nearer teammate: alice, 5 move(s) vs your 6 San Francisco: 1 blue [in infect-discard] Tokyo: 1 red [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] Taipei: 1 red [in infect-discard] Khartoum: 1 yellow [in infect-discard] Toronto: 1 blue [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: YOU collect (1/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) black: no cards in any hand yet red: YOU collect (2/4) — keep EVERY red card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), alice 2 action(s) (go to Tokyo (1 move(s)), then charter to New York (spends Tokyo(red))); then bob to station Atlanta +2 move(s) to cure alice hands you Tokyo(red): meet IN Tokyo (the card's own city) — you 3 move(s), alice 1 move(s); then bob to station Atlanta +3 move(s) to cure alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 4 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco, drive Tokyo, drive Seoul tempo: 2 action(s) closer to the red cure (17 → 15 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Johannesburg, Seoul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — tempo -5 vs 2, risk 0.70 vs 0.67 — beaten by "defuse the armed discard bomb at Seoul". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Mexico City", "Ho Chi Minh City", "Osaka", "Washington" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"} reasoning: null text: "" toolCalls: ```json {"tool": "preview_plan", "toolCallId": "call_e6cb7e62a17439d843a5fc926174cdd8", "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "San Francisco"}, {"tag": "driveFerry", "to": "Tokyo"}, {"tag": "treatDisease", "color": "red"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Chicago"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"San Francisco\", \"Los Angeles\", \"Mexico City\", \"Atlanta\", \"Toronto\"\n directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Mexico City\", \"Ho Chi Minh City\", \"Osaka\", \"Washington\""}, {"index": 1, "action": {"tag": "driveFerry", "to": "San Francisco"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Tokyo"}, {"tag": "driveFerry", "to": "Manila"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "directFlight", "to": "Osaka"}, {"tag": "directFlight", "to": "Washington"}, {"tag": "treatDisease", "color": "blue"}]}, {"index": 2, "action": {"tag": "driveFerry", "to": "Tokyo"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Seoul"}, {"tag": "driveFerry", "to": "Shanghai"}, {"tag": "driveFerry", "to": "San Francisco"}, {"tag": "driveFerry", "to": "Osaka"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "directFlight", "to": "Osaka"}, {"tag": "directFlight", "to": "Washington"}, {"tag": "treatDisease", "color": "red"}]}, {"index": 3, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Tokyo", "color": "red", "before": 1, "after": 0}], "moves": [{"player": "bob", "from": "Atlanta", "to": "Tokyo"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Mexico City"}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 47, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.18181818181818177, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 37, "perCityHitProbability": 0.05405405405405406, "threats": [{"city": "Johannesburg", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Seoul", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Moscow", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Algiers", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Mumbai", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "bob", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}]}}}} ``` Step 2 · {"synthetic": false, "servedModel": "ampersand-v0.1"} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": "call_cb2770217f01126d2168b5fa2c720b1d", "ref": "bob:i5:call_cb2770217f01126d2168b5fa2c720b1d", "input": {"text": "Your call, answered: burn Seoul as charter fuel — the walk-lane savings is worth it, and red still has Osaka/HCMC/Tokyo/HK plus 7 in deck. My move this turn: driving Chicago→SF→Tokyo and treating Tokyo's 1 red — so I'll be STANDING in Tokyo when you pass through next turn. Hand me the Tokyo card there (1 action), then continue Tokyo→Seoul and treat once (Seoul 3→2; you'll finish it another pass or I will). That puts me at 3 red (Osaka, HCMC, Tokyo); 4th comes from my draws — HK stays your fuel unless a cheap window shows up. Bonus: the Tokyo handoff also keeps you under the hand limit after your next draws, so New York blue can live another day. Black watch (Algiers/Moscow) is mine when I make an East Coast pass."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": "call_60d4b3938434db95022591f5d06ac2ec", "ref": "bob:i5:call_60d4b3938434db95022591f5d06ac2ec", "input": {"text": "COLLECTORS: bob(scientist, cures at Atlanta, needs 4) = BLUE+RED; alice = YELLOW (needs 5; keeps Lagos/Santiago, bob's Mexico City yellow joins her at a cheap meet); BLACK unowned, first drawer collects. RED PLAN: alice burns Seoul as charter fuel; bob drives to Tokyo NOW and treats its 1 red — RENDEZVOUS: alice hands bob the Tokyo card in Tokyo on her pass (SF→Tokyo, share, Tokyo→Seoul, treat once). Bob then has 3 red (Osaka/HCMC/Tokyo), 4th from draws; alice's Hong Kong stays her fuel. CONTAINMENT: alice owns Seoul then Johannesburg (charter Seoul→Johannesburg, treat yellow ×3); bob owns black pre-empt (Algiers/Moscow, both 2) on his next East Coast pass; Mumbai unowned/watch. New York blue stays with alice unless a NY meet gets scheduled. Cures at Atlanta station."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": "call_4e73fca34414a1fb07e8fca145e0dfae", "ref": "bob:i5:call_4e73fca34414a1fb07e8fca145e0dfae", "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}} ``` ### bob-i6 {#d-bob-i6} Seat: bob. Identity: recorded invocation. Prompt number: 6. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-14/harness/bob-system.txt) · [Tool schemas](/games/game-14/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-14/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-14/requests.jsonl) (decision `bob-i6`) **Linked accepted events** - [Event #17](/games/game-14/turns/1.md#e17) — exact submission ref **Recorded submissions and refusals** - command after #16: {"action": {"tag": "driveFerry", "to": "San Francisco"}} — {"applied": 17}. Board before: state `16` in [states.jsonl](/games/game-14/states.jsonl) · after: state `17` in [states.jsonl](/games/game-14/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): COLLECTORS: bob(scientist, cures at Atlanta, needs 4) = BLUE+RED; alice = YELLOW (needs 5; keeps Lagos/Santiago, bob's Mexico City yellow joins her at a cheap meet); BLACK unowned, first drawer collects. RED PLAN: alice burns Seoul as charter fuel; bob drives to Tokyo NOW and treats its 1 red — RENDEZVOUS: alice hands bob the Tokyo card in Tokyo on her pass (SF→Tokyo, share, Tokyo→Seoul, treat once). Bob then has 3 red (Osaka/HCMC/Tokyo), 4th from draws; alice's Hong Kong stays her fuel. CONTAINMENT: alice owns Seoul then Johannesburg (charter Seoul→Johannesburg, treat yellow ×3); bob owns black pre-empt (Algiers/Moscow, both 2) on his next East Coast pass; Mumbai unowned/watch. New York blue stays with alice unless a NY meet gets scheduled. Cures at Atlanta station. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=scientist at=Chicago cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@San Francisco(contingencyPlanner) hand=6 [New York(blue), Seoul(red), Lagos(yellow), Santiago(yellow), Tokyo(red), Hong Kong(red)] bob@Chicago(scientist) hand=4 [Mexico City(yellow), Ho Chi Minh City(red), Osaka(red), Washington(blue)] supply: blue:22 yellow:19 black:18 red:19 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 6 move(s): Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg Seoul: 3 red⚠ [in infect-discard] — 3 move(s): San Francisco→Tokyo→Seoul — nearer teammate: alice, 2 move(s) vs your 3 Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Toronto→New York→London→Essen→St. Petersburg→Moscow Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Toronto→New York→Madrid→Algiers Mumbai: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Los Angeles→Sydney→Jakarta→Chennai→Mumbai San Francisco: 1 blue [in infect-discard] Tokyo: 1 red [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] Taipei: 1 red [in infect-discard] Khartoum: 1 yellow [in infect-discard] Toronto: 1 blue [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (1 move(s)) yellow: YOU collect (1/4) — keep EVERY yellow card; nearest station Atlanta (1 move(s)) black: no cards in any hand yet red: YOU collect (2/4) — keep EVERY red card; nearest station Atlanta (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Tokyo(red): meet IN Tokyo (the card's own city) — you 2 move(s), alice 1 move(s); then bob to station Atlanta +3 move(s) to cure alice hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), alice 2 action(s) (go to Tokyo (1 move(s)), then charter to New York (spends Tokyo(red))); then bob to station Atlanta +2 move(s) to cure alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 3 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle) — drive San Francisco, drive Tokyo, drive Seoul tempo: 1 action(s) closer to the red cure (16 → 15 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Johannesburg, Seoul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — tempo 1 vs 1, risk 0.70 vs 0.67 — beaten by "defuse the armed discard bomb at Seoul". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Mexico City", "Ho Chi Minh City", "Osaka", "Washington" PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"driveFerry","to":"San Francisco"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_889fffcecfc860277fd24c4cfb1abe65", "ref": "bob:i6:call_889fffcecfc860277fd24c4cfb1abe65", "input": {"action": {"tag": "driveFerry", "to": "San Francisco"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "San Francisco"}}} ``` ### bob-i7 {#d-bob-i7} Seat: bob. Identity: recorded invocation. Prompt number: 7. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-14/harness/bob-system.txt) · [Tool schemas](/games/game-14/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-14/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-14/requests.jsonl) (decision `bob-i7`) **Linked accepted events** - [Event #18](/games/game-14/turns/1.md#e18) — exact submission ref **Recorded submissions and refusals** - command after #17: {"action": {"tag": "driveFerry", "to": "Tokyo"}} — {"applied": 18}. Board before: state `17` in [states.jsonl](/games/game-14/states.jsonl) · after: state `18` in [states.jsonl](/games/game-14/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): COLLECTORS: bob(scientist, cures at Atlanta, needs 4) = BLUE+RED; alice = YELLOW (needs 5; keeps Lagos/Santiago, bob's Mexico City yellow joins her at a cheap meet); BLACK unowned, first drawer collects. RED PLAN: alice burns Seoul as charter fuel; bob drives to Tokyo NOW and treats its 1 red — RENDEZVOUS: alice hands bob the Tokyo card in Tokyo on her pass (SF→Tokyo, share, Tokyo→Seoul, treat once). Bob then has 3 red (Osaka/HCMC/Tokyo), 4th from draws; alice's Hong Kong stays her fuel. CONTAINMENT: alice owns Seoul then Johannesburg (charter Seoul→Johannesburg, treat yellow ×3); bob owns black pre-empt (Algiers/Moscow, both 2) on his next East Coast pass; Mumbai unowned/watch. New York blue stays with alice unless a NY meet gets scheduled. Cures at Atlanta station. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=scientist at=San Francisco cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@San Francisco(contingencyPlanner) hand=6 [New York(blue), Seoul(red), Lagos(yellow), Santiago(yellow), Tokyo(red), Hong Kong(red)] bob@San Francisco(scientist) hand=4 [Mexico City(yellow), Ho Chi Minh City(red), Osaka(red), Washington(blue)] supply: blue:22 yellow:19 black:18 red:19 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 7 move(s): Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg Seoul: 3 red⚠ [in infect-discard] — 2 move(s): Tokyo→Seoul Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Manila→Hong Kong→Kolkata→Delhi→Tehran→Moscow Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→Toronto→New York→Madrid→Algiers Mumbai: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Manila→Hong Kong→Kolkata→Delhi→Mumbai San Francisco: 1 blue [in infect-discard] Tokyo: 1 red [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] Taipei: 1 red [in infect-discard] Khartoum: 1 yellow [in infect-discard] Toronto: 1 blue [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (2 move(s)) yellow: YOU collect (1/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) black: no cards in any hand yet red: YOU collect (2/4) — keep EVERY red card; nearest station Atlanta (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Tokyo(red): meet IN Tokyo (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +3 move(s) to cure alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure alice hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — drive Los Angeles, drive Mexico City tempo: 4 action(s) closer to the yellow cure (43 → 39 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Johannesburg, Seoul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Johannesburg — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle) — drive Tokyo, drive Seoul tempo: 4 action(s) further from the blue cure (44 → 48 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Johannesburg, Seoul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "defuse the armed discard bomb at Johannesburg" → "defuse the armed discard bomb at Seoul": gives up 8 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Tokyo", "Manila", "Los Angeles", "Chicago" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Mexico City", "Ho Chi Minh City", "Osaka", "Washington" [10] {"tag":"treatDisease","color":"blue"} PREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {"tag":"driveFerry","to":"Tokyo"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_589f7b85ffd3720e0c1d85639e515573", "ref": "bob:i7:call_589f7b85ffd3720e0c1d85639e515573", "input": {"action": {"tag": "driveFerry", "to": "Tokyo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Tokyo"}}} ``` ### bob-i9 {#d-bob-i9} Seat: bob. Identity: recorded invocation. Prompt number: 9. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-14/harness/bob-system.txt) · [Tool schemas](/games/game-14/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-14/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-14/requests.jsonl) (decision `bob-i9`) **Linked accepted events** - [Event #21](/games/game-14/turns/1.md#e21) — exact submission ref **Recorded submissions and refusals** - command after #20: {"action": {"tag": "treatDisease", "color": "red"}} — {"applied": 21}. Board before: state `18` in [states.jsonl](/games/game-14/states.jsonl) · after: state `21` in [states.jsonl](/games/game-14/states.jsonl) **Lifecycle evidence** ```json {"kind": "supersede", "hit": true, "droppedInvocation": "bob:i8"} ``` **Recorded input** ```text POOL MESSAGE from alice (event #19): Confirmed — next turn I'll do exactly that: SF→Tokyo, hand you the Tokyo card, Tokyo→Seoul, treat red once (Seoul 3→2). Charter to Johannesburg the turn after. Strong trade: Tokyo cleared, your 3rd red secured, and I stay at 7 cards with no discard. Seoul's last two red are yours from Tokyo (1 move) whenever you have a spare action, or mine on a later pass. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): COLLECTORS: bob(scientist, cures at Atlanta, needs 4) = BLUE+RED; alice = YELLOW (needs 5; keeps Lagos/Santiago, bob's Mexico City yellow joins her at a cheap meet); BLACK unowned, first drawer collects. RED PLAN: alice burns Seoul as charter fuel; bob drives to Tokyo NOW and treats its 1 red — RENDEZVOUS: alice hands bob the Tokyo card in Tokyo on her pass (SF→Tokyo, share, Tokyo→Seoul, treat once). Bob then has 3 red (Osaka/HCMC/Tokyo), 4th from draws; alice's Hong Kong stays her fuel. CONTAINMENT: alice owns Seoul then Johannesburg (charter Seoul→Johannesburg, treat yellow ×3); bob owns black pre-empt (Algiers/Moscow, both 2) on his next East Coast pass; Mumbai unowned/watch. New York blue stays with alice unless a NY meet gets scheduled. Cures at Atlanta station. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=scientist at=Tokyo cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@San Francisco(contingencyPlanner) hand=6 [New York(blue), Seoul(red), Lagos(yellow), Santiago(yellow), Tokyo(red), Hong Kong(red)] bob@Tokyo(scientist) hand=4 [Mexico City(yellow), Ho Chi Minh City(red), Osaka(red), Washington(blue)] supply: blue:22 yellow:19 black:18 red:19 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 8 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: alice, 7 move(s) vs your 8 Seoul: 3 red⚠ [in infect-discard] — 1 move(s): Seoul Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): San Francisco→Chicago→Toronto→New York→Madrid→Algiers — nearer teammate: alice, 5 move(s) vs your 6 Mumbai: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Mumbai San Francisco: 1 blue [in infect-discard] Tokyo: 1 red [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] Taipei: 1 red [in infect-discard] Khartoum: 1 yellow [in infect-discard] Toronto: 1 blue [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (3 move(s)) — or 2 action(s): go to Osaka (1 move(s)), then charter to Atlanta (spends Osaka(red)) (your 2/4 red set — burning drops it to 1/4; 7 red in deck, 3 held elsewhere; spend it only if this beats the cure) yellow: YOU collect (1/4) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) — or 2 action(s): go to Osaka (1 move(s)), then charter to Atlanta (spends Osaka(red)) (your 2/4 red set — burning drops it to 1/4; 7 red in deck, 3 held elsewhere; spend it only if this beats the cure) black: no cards in any hand yet red: YOU collect (2/4) — keep EVERY red card; nearest station Atlanta (3 move(s)) — or 2 action(s): direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta (your 1/4 blue set — burning drops it to 0/4; 10 blue in deck, 1 held elsewhere; spend it only if this beats the cure) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Tokyo(red): meet IN Tokyo (the card's own city) — you 0 move(s), alice 1 move(s); then bob to station Atlanta +3 move(s) to cure alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 1 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure alice hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — drive San Francisco tempo: 3 action(s) closer to the yellow cure (46 → 43 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Johannesburg, Seoul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Johannesburg — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle) — drive Seoul tempo: 1 action(s) further from the red cure (14 → 15 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Johannesburg, Seoul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "defuse the armed discard bomb at Johannesburg" → "defuse the armed discard bomb at Seoul": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Seoul", "Shanghai", "San Francisco", "Osaka" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Mexico City", "Ho Chi Minh City", "Osaka", "Washington" [10] {"tag":"treatDisease","color":"red"} PREVIEWED THIS TURN, still outstanding: 1 of 4 action(s) (next: {"tag":"treatDisease","color":"red"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_4e6c9e63e5ff86197d678f156eadda2d", "ref": "bob:i9:call_4e6c9e63e5ff86197d678f156eadda2d", "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-i8 {#d-alice-i8} Seat: alice. Identity: recorded invocation. Prompt number: 8. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-14/harness/alice-system.txt) · [Tool schemas](/games/game-14/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-14/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-14/requests.jsonl) (decision `alice-i8`) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): HANDSHAKE (bob confirmed): bob ends this turn in Tokyo (Atlanta→Chicago→SF→Tokyo, treating Tokyo's 1 red) — parked for the card handoff. Seoul's remaining 2 red: bob finishes from Tokyo (1 move) on a spare action, or alice on a later pass. ALICE next turn: SF→Tokyo → give bob the Tokyo card (his red #3: Osaka/HCMC/Tokyo) → Tokyo→Seoul → treat red ×1 (Seoul 3→2). Turn after: CHARTER Seoul→Johannesburg (burn Seoul card as fuel) + treat yellow ×3 → Johannesburg cleared. COLLECTORS: bob (scientist) = BLUE + RED, needs 1 more red from draws (HK stays alice's fuel unless a cheap window appears); alice = YELLOW (Lagos, Santiago + bob's Mexico City yellow at a cheap meet). BLACK: first to draw black collects. bob owns black pre-empt (Algiers/Moscow) on an East Coast pass; Mumbai unowned — watch it. CARDS: alice's New York blue lives for now (hand lands exactly at 7 after next draw, no discard). San Francisco defused to 1 blue ✓, Tokyo cleared by bob ✓. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=contingencyPlanner at=San Francisco cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@San Francisco(contingencyPlanner) hand=6 [New York(blue), Seoul(red), Lagos(yellow), Santiago(yellow), Tokyo(red), Hong Kong(red)] bob@Tokyo(scientist) hand=6 [Mexico City(yellow), Ho Chi Minh City(red), Osaka(red), Washington(blue), Atlanta(blue), Istanbul(black)] supply: blue:22 yellow:19 black:16 red:20 decks: player=45 infection=35 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 7 move(s): Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — or 2 action(s): go to Tokyo (1 move(s)), then charter to Johannesburg (spends Tokyo(red)) Seoul: 3 red⚠ [in infect-discard] — 2 move(s): Tokyo→Seoul — or 1 action: direct flight (you hold Seoul — red margin 8 — burnable; 7 red still in deck; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 2 Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Manila→Hong Kong→Kolkata→Delhi→Tehran→Moscow — or 2 action(s): go to Tokyo (1 move(s)), then charter to Moscow (spends Tokyo(red)) Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→Toronto→New York→Madrid→Algiers — or 2 action(s): go to Tokyo (1 move(s)), then charter to Algiers (spends Tokyo(red)) Mumbai: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Manila→Hong Kong→Kolkata→Delhi→Mumbai — or 2 action(s): go to Tokyo (1 move(s)), then charter to Mumbai (spends Tokyo(red)) San Francisco: 1 blue [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] Taipei: 1 red [in infect-discard] Khartoum: 1 yellow [in infect-discard] Toronto: 1 blue [in infect-discard] Tehran: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] === SIGNALS === deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/4) — give bob your blue cards when you share yellow: bob collects (1/4) — give bob your yellow cards when you share black: bob collects (1/4) — give bob your black cards when you share red: bob collects (2/4) — give bob your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Tokyo(red) to bob: meet IN Tokyo (the card's own city) — you 1 move(s), bob 0 move(s); then bob to station Atlanta +3 move(s) to cure hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 2 move(s), bob 1 move(s); then bob to station Atlanta +4 move(s) to cure hand Hong Kong(red) to bob: meet IN Hong Kong (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +4 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Hong Kong, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 3→2, yellow 3→2, black 3→2, red 3→2) — costs Hong Kong(red): red margin 8 — burnable; 7 red still in deck response reach — team's card-free trip to each city: Hong Kong 4→0, Kolkata 5→1, Bangkok 5→1, Delhi 6→2; board-wide: 21 cities closer, 58 trip-actions shaved you hold Tokyo, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~12 action(s) on remaining cure runs: blue 3→0, yellow 3→0, black 3→0, red 3→0) — costs Tokyo(red): red margin 8 — burnable; 7 red still in deck response reach — team's card-free trip to each city: Tokyo 3→0, Shanghai 4→1, Seoul 4→1 (3 cubes), Osaka 4→1; board-wide: 17 cities closer, 34 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the blue cure: move toward the New York handoff (bob collects; assumes they meet you) — drive Tokyo, charter to New York tempo: 3 action(s) closer to the blue cure (30 → 27 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Johannesburg, Seoul): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: red margin 8 — burnable; 7 red still in deck - defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — drive Tokyo, charter to Johannesburg, treat yellow, treat yellow tempo: 1 action(s) closer to the yellow cure (46 → 45 action(s) to land it) — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Seoul): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: red margin 8 — burnable; 7 red still in deck exchange "advance the blue cure: move toward the New York…" → "defuse the armed discard bomb at Johannesburg": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle)" — tempo -1 vs 1, risk 0.51 vs 0.51 — beaten by "defuse the armed discard bomb at Johannesburg" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Tokyo", "Manila", "Los Angeles", "Chicago" directFlight — 6 options; build {"tag":"directFlight","to":} to: "New York", "Seoul", "Lagos", "Santiago", "Tokyo", "Hong Kong" [12] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-i8 {#d-bob-i8} Seat: bob. Identity: recorded invocation. Prompt number: 8. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-14/harness/bob-system.txt) · [Tool schemas](/games/game-14/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-14/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-14/requests.jsonl) (decision `bob-i8`) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): COLLECTORS: bob(scientist, cures at Atlanta, needs 4) = BLUE+RED; alice = YELLOW (needs 5; keeps Lagos/Santiago, bob's Mexico City yellow joins her at a cheap meet); BLACK unowned, first drawer collects. RED PLAN: alice burns Seoul as charter fuel; bob drives to Tokyo NOW and treats its 1 red — RENDEZVOUS: alice hands bob the Tokyo card in Tokyo on her pass (SF→Tokyo, share, Tokyo→Seoul, treat once). Bob then has 3 red (Osaka/HCMC/Tokyo), 4th from draws; alice's Hong Kong stays her fuel. CONTAINMENT: alice owns Seoul then Johannesburg (charter Seoul→Johannesburg, treat yellow ×3); bob owns black pre-empt (Algiers/Moscow, both 2) on his next East Coast pass; Mumbai unowned/watch. New York blue stays with alice unless a NY meet gets scheduled. Cures at Atlanta station. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=scientist at=Tokyo cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@San Francisco(contingencyPlanner) hand=6 [New York(blue), Seoul(red), Lagos(yellow), Santiago(yellow), Tokyo(red), Hong Kong(red)] bob@Tokyo(scientist) hand=4 [Mexico City(yellow), Ho Chi Minh City(red), Osaka(red), Washington(blue)] supply: blue:22 yellow:19 black:18 red:19 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 8 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: alice, 7 move(s) vs your 8 Seoul: 3 red⚠ [in infect-discard] — 1 move(s): Seoul Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): San Francisco→Chicago→Toronto→New York→Madrid→Algiers — nearer teammate: alice, 5 move(s) vs your 6 Mumbai: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Mumbai San Francisco: 1 blue [in infect-discard] Tokyo: 1 red [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] Taipei: 1 red [in infect-discard] Khartoum: 1 yellow [in infect-discard] Toronto: 1 blue [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (3 move(s)) — or 2 action(s): go to Osaka (1 move(s)), then charter to Atlanta (spends Osaka(red)) (your 2/4 red set — burning drops it to 1/4; 7 red in deck, 3 held elsewhere; spend it only if this beats the cure) yellow: YOU collect (1/4) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) — or 2 action(s): go to Osaka (1 move(s)), then charter to Atlanta (spends Osaka(red)) (your 2/4 red set — burning drops it to 1/4; 7 red in deck, 3 held elsewhere; spend it only if this beats the cure) black: no cards in any hand yet red: YOU collect (2/4) — keep EVERY red card; nearest station Atlanta (3 move(s)) — or 2 action(s): direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta (your 1/4 blue set — burning drops it to 0/4; 10 blue in deck, 1 held elsewhere; spend it only if this beats the cure) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Tokyo(red): meet IN Tokyo (the card's own city) — you 0 move(s), alice 1 move(s); then bob to station Atlanta +3 move(s) to cure alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 1 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure alice hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — drive San Francisco tempo: 3 action(s) closer to the yellow cure (46 → 43 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Johannesburg, Seoul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Johannesburg — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle) — drive Seoul tempo: 1 action(s) further from the red cure (14 → 15 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Johannesburg, Seoul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "defuse the armed discard bomb at Johannesburg" → "defuse the armed discard bomb at Seoul": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Seoul", "Shanghai", "San Francisco", "Osaka" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Mexico City", "Ho Chi Minh City", "Osaka", "Washington" [10] {"tag":"treatDisease","color":"red"} PREVIEWED THIS TURN, still outstanding: 1 of 4 action(s) (next: {"tag":"treatDisease","color":"red"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)