# Turn 0 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Next turn](/games/game-14/turns/1.md) · [All turns](/games/game-14/turns/index.md) · [Interactive board](/games/game-14/replay.html#event-1) · [Game](/games/game-14/summary.md) Board before the first command: state `0` in [states.jsonl](/games/game-14/states.jsonl). After the last command: state `10` in [states.jsonl](/games/game-14/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #1 · alice · msg {#e1} > Split call — I'm taking the containment line: drive Chicago→San Francisco, treat blue twice. No cards burned, and SF is the cheapest armed bomb to defuse (2 moves vs 4 for Seoul). Seoul handoff can wait a turn; bob keep collecting red. Johannesburg (3 yellow) still needs an owner — I can walk the yellow lane via Lagos next turns and hand you my Lagos/Santiago yellows at a Lagos meet. Shout if you want a different split. [Model call alice-i1](/games/game-14/turns/0-calls.md#d-alice-i1) — exact submission ref ### #2 · alice · plan {#e2} > ROLES: bob (scientist) = cure collector for ALL colors, cures at Atlanta station (needs only 4 cards/color). alice = firefighter + courier, hands cure cards to bob at rendezvous. > CONTAINMENT OWNERS: alice defuses San Francisco (3 blue) THIS turn, then walks the yellow lane Miami→Bogota→Sao Paulo→Lagos (treating yellow as needed), hands bob her Lagos+Santiago yellow cards at a LAGOS rendezvous, then pushes on to Johannesburg (3 yellow) to defuse it. Seoul (3 red): unowned for now — alice keeps the Seoul card and will treat/deliver it in Seoul on a later pass; bob treat red if ever nearby. Watch black supply (18) — Moscow/Algiers/Mumbai at 2 each. > NEXT MEET: Lagos (alice brings yellow cards). [Model call alice-i1](/games/game-14/turns/0-calls.md#d-alice-i1) — exact submission ref ### #3 · alice · cmd {#e3} ```json { "tag": "driveFerry", "to": "Chicago" } ``` Board before: state `0` in [states.jsonl](/games/game-14/states.jsonl) · after: state `3` in [states.jsonl](/games/game-14/states.jsonl) [Model call alice-i1](/games/game-14/turns/0-calls.md#d-alice-i1) — exact submission ref ### #4 · bob · msg {#e4} > Agreed, SF is the right first defuse — go. Two tweaks to make the card plan cheaper: (1) Skip the Lagos rendezvous. You're the one walking the yellow lane anyway, so YOU own yellow as collector — keep Lagos/Santiago and treat Johannesburg's 3 yellow en route (it's in the infect discard, so it's frozen until the first epidemic, but let's have it cleared before then; you're its owner). (2) I own BLUE + RED as collector (I hold Washington blue + Osaka/Ho Chi Minh red; Scientist needs only 4). Keep Seoul for now — a Seoul meet costs both of us 4 moves, so we trade it later when I'm flying red-side anyway. Your New York blue: I'll pick it up when I push up the East Coast for blue, not worth 4 combined actions this turn. Black: whoever draws it first collects. Bob [Model call bob-i2](/games/game-14/turns/0-calls.md#d-bob-i2) — exact submission ref ### #5 · bob · plan {#e5} > COLORS: bob (scientist, cures at Atlanta station with 4 cards) collects BLUE + RED; alice collects YELLOW (keeps Lagos/Santiago, needs 5); BLACK unassigned — first to draw black cards owns it. CONTAINMENT: alice owns Johannesburg (3 yellow) — treat en route on the yellow lane before the first epidemic reshuffles the discard; alice also took San Francisco (3 blue) now; bob will cover Seoul (3 red) when he moves red-side (both still in infect-discard = frozen until epidemic, but clear all three before it hits). CARDS: alice's Seoul(red) and New York(blue) stay with her until a cheap meet (bob flying red-side / East Coast); no Lagos rendezvous needed. Cures happen at Atlanta station. [Model call bob-i2](/games/game-14/turns/0-calls.md#d-bob-i2) — exact submission ref ### #6 · alice · msg {#e6} > Agreed on all counts — yellow is mine (I keep Lagos/Santiago and own Johannesburg's 3 yellow), you take blue+red, Seoul card rides with me until you're red-side. Handoff note: your Mexico City yellow should come to me eventually since I'm collecting — we'll fold it into whatever meet is cheap. Continuing the SF defuse now. **Queued for bob:** delivered ahead of bob's next prompt with model call [bob:i3](/games/game-14/turns/0-calls.md#d-bob-i3), not when it was sent. [Model call alice-i3](/games/game-14/turns/0-calls.md#d-alice-i3) — exact submission ref ### #7 · alice · plan {#e7} > COLLECTORS (updated per bob): bob (scientist) = BLUE + RED (holds Washington, Osaka, Ho Chi Minh City); alice = YELLOW (holds Lagos, Santiago; bob's Mexico City yellow moves to alice at a cheap meet). BLACK: whoever draws black cards first collects. Cures happen at Atlanta station. > CONTAINMENT OWNERS: alice — San Francisco (3 blue) being defused NOW, then walks the yellow lane toward Johannesburg (3 yellow, frozen in infect-discard until first epidemic — clear it before that): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg, treating yellow en route. bob — East Coast blue push (picks up alice's New York blue in New York) and red collection; Seoul (3 red) stays armed for now, alice holds the Seoul card and treats/delivers it on a later pass or when bob flies red-side. Watch black supply (18): Moscow/Algiers/Mumbai at 2. > NEXT MEET: no fixed rendezvous — fold card swaps into travel each player is already doing (New York for the blue card, Mexico City yellow when paths cross). [Model call alice-i3](/games/game-14/turns/0-calls.md#d-alice-i3) — exact submission ref ### #8 · alice · cmd {#e8} ```json { "tag": "driveFerry", "to": "San Francisco" } ``` Board before: state `3` in [states.jsonl](/games/game-14/states.jsonl) · after: state `8` in [states.jsonl](/games/game-14/states.jsonl) [Model call alice-i3](/games/game-14/turns/0-calls.md#d-alice-i3) — exact submission ref ### #9 · alice · cmd {#e9} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `8` in [states.jsonl](/games/game-14/states.jsonl) · after: state `9` in [states.jsonl](/games/game-14/states.jsonl) [Model call alice-i4](/games/game-14/turns/0-calls.md#d-alice-i4) — exact submission ref ### #10 · alice · cmd {#e10} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `9` in [states.jsonl](/games/game-14/states.jsonl) · after: state `10` in [states.jsonl](/games/game-14/states.jsonl) [Model call alice-i5](/games/game-14/turns/0-calls.md#d-alice-i5) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-14/turns/0-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i1](/games/game-14/turns/0-calls.md#d-alice-i1) · alice · recorded invocation · active turn: True · linked events: [#1](/games/game-14/turns/0.md#e1) (exact submission ref), [#2](/games/game-14/turns/0.md#e2) (exact submission ref), [#3](/games/game-14/turns/0.md#e3) (exact submission ref) - [alice-i3](/games/game-14/turns/0-calls.md#d-alice-i3) · alice · recorded invocation · active turn: True · linked events: [#6](/games/game-14/turns/0.md#e6) (exact submission ref), [#7](/games/game-14/turns/0.md#e7) (exact submission ref), [#8](/games/game-14/turns/0.md#e8) (exact submission ref) - [alice-i4](/games/game-14/turns/0-calls.md#d-alice-i4) · alice · recorded invocation · active turn: True · linked events: [#9](/games/game-14/turns/0.md#e9) (exact submission ref) - [alice-i5](/games/game-14/turns/0-calls.md#d-alice-i5) · alice · recorded invocation · active turn: True · linked events: [#10](/games/game-14/turns/0.md#e10) (exact submission ref) - [bob-i2](/games/game-14/turns/0-calls.md#d-bob-i2) · bob · recorded invocation · active turn: False · linked events: [#4](/games/game-14/turns/0.md#e4) (exact submission ref), [#5](/games/game-14/turns/0.md#e5) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i2](/games/game-14/turns/0-calls.md#d-alice-i2) · alice · recorded invocation · active turn: True · linked events: none proven - [bob-i1](/games/game-14/turns/0-calls.md#d-bob-i1) · bob · recorded invocation · active turn: False · linked events: none proven - [bob-i3](/games/game-14/turns/0-calls.md#d-bob-i3) · bob · recorded invocation · active turn: True · linked events: none proven - [bob-i4](/games/game-14/turns/0-calls.md#d-bob-i4) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)